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Bug Kinematica: Demo "Dismount" and "DropDown" not working

Discussion in 'Animation Previews' started by simonaaitor, Oct 17, 2020 at 8:33 PM.

  1. simonaaitor

    simonaaitor

    Joined:
    Sep 8, 2020
    Posts:
    3
    Hi, I've been playing with the demo project of Kinematica, v0.8 in Unity 2019.4.5f1, I can mount a wall, but then when I press "Alt" (which should activate dismount), nothing happens.

    If I move after pressing "Alt" I automatically climb the ledge. Even though there are many dismount samples in Kinematica's Asset, GetPoseSequence returns 0 sequences. I even added more dismount samples (which were not tagged) and then it triggers the dropDown animation. I don't really get what is happening.

    Thanks for your time.
     
  2. FrancoisFournel

    FrancoisFournel

    Unity Technologies

    Joined:
    Feb 12, 2020
    Posts:
    53
    Hello, thank you very much for informing us of that issue! I just fixed this bug (FYI we should not make collision check in that situation), the fix will therefore be available in next version that should come soon
     
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