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Kinematica: 2d sprite workflow?

Discussion in 'Animation Previews' started by filod, Sep 3, 2020.

  1. filod

    filod

    Joined:
    Oct 3, 2015
    Posts:
    224
    i'm tring to integrate kinematica with our 2d workflow (which generate transform & sprite change animation from aseprite file).

    but since kinematica only bake transforms for runtime use, so i lost other infomation from animationclip (like sprite animation), is there a way to retrieve infomation from original clip when using kinematica?

    thx!
     
    dannyalgorithmic likes this.
  2. dannyalgorithmic

    dannyalgorithmic

    Joined:
    Jul 22, 2018
    Posts:
    100
    bumpity bum bum, bumpity bump bump, bumping this thread on up!
     
  3. dannyalgorithmic

    dannyalgorithmic

    Joined:
    Jul 22, 2018
    Posts:
    100
    Been thinking of using bone animation for pixel art myself, since I want dynamism in the interactions with objects and actions in the world. Would be cool not needing to use machanim for this. Or at least as much.