Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. We have updated the language to the Editor Terms based on feedback from our employees and community. Learn more.
    Dismiss Notice

Question Kinematic ridigbody interferes with root animations and NavMeshAgent

Discussion in 'Animation' started by Grant151, Nov 2, 2020.

  1. Grant151


    Sep 12, 2013
    I have an NavMeshAgent, which is driven by root animations. When I attach a rigidbody and set it to kinematic, for some reason the root animations move the character a smaller distance (or sometimes dont move at all). What could be the reason here? I did some research, and kinematic rigidbodies should allow root animations to move the character properly, and have no effect on position.