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Question Kinematic ridigbody interferes with root animations and NavMeshAgent

Discussion in 'Animation' started by Grant151, Nov 2, 2020.

  1. Grant151

    Grant151

    Joined:
    Sep 12, 2013
    Posts:
    65
    I have an NavMeshAgent, which is driven by root animations. When I attach a rigidbody and set it to kinematic, for some reason the root animations move the character a smaller distance (or sometimes dont move at all). What could be the reason here? I did some research, and kinematic rigidbodies should allow root animations to move the character properly, and have no effect on position.