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Kinect, Places to Start, Temporal Averaging, Smoothing

Discussion in 'AR/VR (XR) Discussion' started by CaseyJS, Apr 29, 2020.

  1. CaseyJS


    Dec 10, 2019
    Looking to transfer my Kinect V2 project into Unity from Processing to take advantage of the larger ecosystem and more robust options.

    One big thing I am looking at is how to smooth, average, or mitigate the noisy depth feed in real time. Here is a good example of someone breaking this down albeit for another IDE.

    Although I am stumbling along I am curious if anyone can point me in the direction of a few items:

    1) Are there any Kinect Assets for Unity that have this feature built in? (Maybe it is called something else...)

    2) Is there a way to do this independent of the Kinect? Maybe another asset entirely?

    3) Is there a better depth camera? Clearly the Kinect, V1 and V2, are deprecated; though still available and cheap. Thinking there is an Intel version, and a few others but I am thinking the assets for these may be further limited.

    Thank you for any tips I appreciate any help getting started!