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Killer Render/Shader? Engine

Discussion in 'General Discussion' started by charmandermon, Nov 4, 2014.

  1. charmandermon

    charmandermon

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  2. JamesLeeNZ

    JamesLeeNZ

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    certainly looks impressive
     
  3. Meltdown

    Meltdown

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    I'm pretty excited to see what Enlighten has to offer over the course of the 5.x lifecycle first, but yes that video is rather impressive.
     
  4. lmbarns

    lmbarns

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    Too bad it costs over $40k for an indie license... lol

    $75k for source or 55k for binary. (roughly)
    https://unigine.com/press-releases/081001-1_percent_per_day/

    Unity for $4500 looks pretty good....

    This reddit post sums it up:
     
    Last edited: Nov 4, 2014
    Ryiah and carking1996 like this.
  5. Meltdown

    Meltdown

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    Yeah when you have offerings like UE4 for $20 which includes source, then you have to wonder how $75k for source is a good deal.

    I think most developers don't care about source anyway. I for one don't, I'm happy with my C# and have no interest in getting into the blood and guts of a C++ engine.
     
  6. lmbarns

    lmbarns

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    Also, one thing that drives me nuts is different prices for the same thing. Reminds me of trying to buy something in china town where everything is a negotiation.
     
    tatoforever likes this.
  7. JamesLeeNZ

    JamesLeeNZ

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    QFT! I can read/write/understand c++ but thats about it... ha. c# ftw
     
  8. zenGarden

    zenGarden

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    I tested that demo on my computer and i was really disappointed as i expected lot better frame rate. It's a demo, so not a game , when you'llmore things this will mean more shaders and materials. So if you add player controls and collision layers, particles, buidings , detailled characters , AI and physics i'm not sure this engine would do so great.

    I don't see any popular game made with it, only the water RTS style game.
    How is workflow, import assets , coding, community ?

    Beware of shiny videos :)
     
  9. imaginaryhuman

    imaginaryhuman

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    I'm not sure I"m seeing anything there you can't already do in unity?
     
    Deon-Cadme likes this.
  10. charmandermon

    charmandermon

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    I 100% agree with you, I just wish a lot of those features were right out of the box. Id rather not spend 2 years programming one game. Stand on the shoulders of giants.
     
  11. zenGarden

    zenGarden

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    What features are you talking particulary ?
    What is impressive if you pause the movie is not specially system or the number of rocks or dense grass, but the quality of assets they use and effects they made if you pay attention.
     
  12. BIG-BUG

    BIG-BUG

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    It looks good, but not outstanding with this agressive usage of LOD.
    If Unity's terrain engine is finally updated (whenever that will be) I would expect that it will be possible to get more or less similar results in Unity.
     
    charmandermon likes this.
  13. charmandermon

    charmandermon

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    SOON tm
     
  14. Deleted User

    Deleted User

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    In a nutshell with Unigine you can create vast open landscapes without it pounding your GPU into the ground, unlike UE4 at this moment, Unity is alright I suppose at it. Think more CryEngine, a lot of clever occlusion techniques and lighting / shadow tech..

    Although Unigine isn't on the same playing field as CE or UE4 in terms of OMG GRFX.
     
    NomadKing likes this.
  15. zenGarden

    zenGarden

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    You mean Unity using plugins because standard 4.6 terrain is just too bad if you target realistic rendering.
    About UE4 they need to put real instancing system, until then it will be slow as hell i agree compared to some other engines terrain.
    I don't knwo what Epic are doing, instead of working on real peerformant terrain system with adequate shaders for trees and grass ?
     
  16. Deleted User

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    I said vast open :D, nothing about them looking good.. I don't know what Epic are up to either, probably too much of a PITA to make an FR path for the engine. So their like, nah lets hold out and see if someone else does it..