Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. We have updated the language to the Editor Terms based on feedback from our employees and community. Learn more.
    Dismiss Notice
  3. Join us on November 16th, 2023, between 1 pm and 9 pm CET for Ask the Experts Online on Discord and on Unity Discussions.
    Dismiss Notice

KH2 Gummi Camera

Discussion in 'General Discussion' started by Paul-B, May 15, 2015.

Thread Status:
Not open for further replies.
  1. Paul-B

    Paul-B

    Joined:
    Oct 24, 2012
    Posts:
    2
    Not sure if this the correct place for this but....

    I am creating a game similar to the gummi ship mission in Kingdom Hearts 2 and right now I am getting confused on how they created their camera for those missions. I know its a perspective camera as their is a sense of depth when playing. However using a perspective camera, when you shoot, it looks like going towards the center of the screen yet when you shoot in the gummi mission you are able to shoot towards the corners and sides of the screen/viewport. Anyone have any idea on what they did to pull this off and i apologize if this is unclear/vague

    Here is a gameplay video of the gummi missions
     
    awsapps likes this.
  2. Paul-B

    Paul-B

    Joined:
    Oct 24, 2012
    Posts:
    2
    I think I have figured it out. I just need to add the horizontal value of the stick to a game object so that when I move left/right I rotate the missiles in that direction as well
     
Thread Status:
Not open for further replies.