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Keypoint annotations for non-human objects?

Discussion in 'Unity Simulation' started by VivekSagar, Jun 24, 2021.

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  1. VivekSagar

    VivekSagar

    Joined:
    Nov 9, 2016
    Posts:
    8
    I've been integrating the Perception SDK into our simulation workflow and am running into an issue - I have objects in the scene that I need annotations for, but instead of segmentation maps or bounding boxes, I'd like to annotate the position of specific points (specified in the prefab). In the image here for eg, I'd like point annotations at each of the red, blue, green and yellow spheres.
    They KeyPointLabeler does exactly this, but as far as I can tell, is designed only for human skeleton annotations (the KeypointTemplate for eg. has only skeletal joints that it can bind to). Is the plan to extend KeypointLabeler to non-human objects in the future? Is there another way this should be done?
     

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  2. redmond_tran_unity

    redmond_tran_unity

    Unity Technologies

    Joined:
    Oct 14, 2020
    Posts:
    3
  3. stevenke_unity

    stevenke_unity

    Joined:
    Nov 13, 2018
    Posts:
    30
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