Search Unity

  1. Unity Asset Manager is now available in public beta. Try it out now and join the conversation here in the forums.
    Dismiss Notice

keyboard problems with uwp build on beta2

Discussion in '2019.1 Beta' started by creat327, Feb 9, 2019.

  1. creat327

    creat327

    Joined:
    Mar 19, 2009
    Posts:
    1,756
    hi, case # 1125670

    Whenever I click on a text area to begin typing I get an exception on this code inside UnityEngine.CoreModule2.cpp


    IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void TouchScreenKeyboard_set_active_m8D5FDCFA997C5EAD7896F7EB456165498727792D (TouchScreenKeyboard_t2A69F85698E9780470181532D3F2BC903623FD90 * __this, bool ___value0, const RuntimeMethod* method)
    {
    typedef void (*TouchScreenKeyboard_set_active_m8D5FDCFA997C5EAD7896F7EB456165498727792D_ftn) (TouchScreenKeyboard_t2A69F85698E9780470181532D3F2BC903623FD90 *, bool);
    static TouchScreenKeyboard_set_active_m8D5FDCFA997C5EAD7896F7EB456165498727792D_ftn _il2cpp_icall_func;
    if (!_il2cpp_icall_func)
    _il2cpp_icall_func = (TouchScreenKeyboard_set_active_m8D5FDCFA997C5EAD7896F7EB456165498727792D_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.TouchScreenKeyboard::set_active(System.Boolean)");
    _il2cpp_icall_func(__this, ___value0);
    }

    this happens on a desktop computer running windows 10
    anyone with similar issue?
     
    LeonhardP likes this.
  2. creat327

    creat327

    Joined:
    Mar 19, 2009
    Posts:
    1,756
    case 1125670