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keyboard problems with uwp build on beta2

Discussion in '2019.1 Beta' started by creat327, Feb 9, 2019.

  1. creat327

    creat327

    Joined:
    Mar 19, 2009
    Posts:
    962
    hi, case # 1125670

    Whenever I click on a text area to begin typing I get an exception on this code inside UnityEngine.CoreModule2.cpp


    IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void TouchScreenKeyboard_set_active_m8D5FDCFA997C5EAD7896F7EB456165498727792D (TouchScreenKeyboard_t2A69F85698E9780470181532D3F2BC903623FD90 * __this, bool ___value0, const RuntimeMethod* method)
    {
    typedef void (*TouchScreenKeyboard_set_active_m8D5FDCFA997C5EAD7896F7EB456165498727792D_ftn) (TouchScreenKeyboard_t2A69F85698E9780470181532D3F2BC903623FD90 *, bool);
    static TouchScreenKeyboard_set_active_m8D5FDCFA997C5EAD7896F7EB456165498727792D_ftn _il2cpp_icall_func;
    if (!_il2cpp_icall_func)
    _il2cpp_icall_func = (TouchScreenKeyboard_set_active_m8D5FDCFA997C5EAD7896F7EB456165498727792D_ftn)il2cpp_codegen_resolve_icall ("UnityEngine.TouchScreenKeyboard::set_active(System.Boolean)");
    _il2cpp_icall_func(__this, ___value0);
    }

    this happens on a desktop computer running windows 10
    anyone with similar issue?
     
    LeonhardP likes this.
  2. creat327

    creat327

    Joined:
    Mar 19, 2009
    Posts:
    962
    case 1125670