I'm using the HoloToolkit and use the Keyboard prefab. Unfortunately I do have two issues where I don't know how to solve them. First I always get the following exception: NullReferenceException: Object reference not set to an instance of an object UnityEngine.Events.BaseInvokableCall.AllowInvoke (System.Delegate delegate) (at C:/buildslave/unity/build/Runtime/Export/UnityEvent.cs:124) Second, on the HoloLens the input is doubled which makes it impossible to use...