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Keyboard prefab

Discussion in 'AR/VR (XR) Discussion' started by travelhawk, May 22, 2019.

  1. travelhawk

    travelhawk

    Joined:
    Jan 13, 2017
    Posts:
    22
    I'm using the HoloToolkit and use the Keyboard prefab. Unfortunately I do have two issues where I don't know how to solve them. First I always get the following exception:

    NullReferenceException: Object reference not set to an instance of an object
    UnityEngine.Events.BaseInvokableCall.AllowInvoke (System.Delegate delegate) (at C:/buildslave/unity/build/Runtime/Export/UnityEvent.cs:124)
    Second, on the HoloLens the input is doubled which makes it impossible to use...

    upload_2019-5-22_11-52-38.png

    upload_2019-5-22_11-52-10.png