Search Unity

Key frames disappearing when assigning avatar to the .fbx with the animation

Discussion in 'Animation' started by Cris_2013, Apr 1, 2021.

  1. Cris_2013

    Cris_2013

    Joined:
    Nov 25, 2017
    Posts:
    39
    Hi there,

    I have a animal humanoid character and I've created an avatar to him, everything looks fine here.
    We have a .fbx file for each of the animations, I import those animations in Blender and the preview of .fbx the animations looks fine and the same we can see in Blender.

    However when I assign the avatar of the character to all the .fbx with the animations, I noticed that some keyframes of that animation disappear (this always happens with some particular bones).

    Did that happen to anyone? How can I prevent such data from getting lost?

    Thanks in advance.