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Kernel Panic when importing fonts (ttf)

Discussion in 'Editor & General Support' started by Omini, Apr 17, 2014.

  1. Omini

    Omini

    Joined:
    Jul 16, 2013
    Posts:
    9
    Hello, I'm having a recurring issue when opening my project. Everytime Unity tries to import a TTF, it crashes OSX!
    I have a Windows machine (where I started the project, and it runs there just fine) and a mac mini, where I'm trying to build the project for IOS. My OSX version is 10.7.5, Unity version is 4.3.4f1. I've run memtest twice (it took me 8 hours lol) and nothing wrong was found. Here is the result:
    Code (csharp):
    1. memtest all 2
    2.  
    3. Memtest version 4.22 (64-bit)
    4. Copyright (C) 2004 Charles Cazabon
    5. Copyright (C) 2004-2008 Tony Scaminaci (Macintosh port)
    6. Licensed under the GNU General Public License version 2 only
    7.  
    8. Mac OS X 10.7.5 (11G63) running in multiuser mode
    9. Memory Page Size: 4096
    10. System has 2 Intel core(s) with SSE
    11. Requested memory: 2338MB (2452189184 bytes)
    12. Available memory: 2338MB (2452189184 bytes)
    13. Allocated memory: 2338MB (2452189184 bytes) at local address 0x0000000101000000
    14. Attempting memory lock... locked successfully
    15. Partitioning memory into 2 comparison buffers...
    16. Buffer A: 1169MB (1226094592 bytes) starts at local address 0x0000000101000000
    17. Buffer B: 1169MB (1226094592 bytes) starts at local address 0x000000014a14b800
    18.  
    19. Running 2 test sequences... (CTRL-C to quit)
    20.  
    21. Test sequence 1 of 2:
    22.  
    23. Running tests on full 2338MB region...
    24.   Stuck Address       : ok              
    25.   Linear PRN          : ok              
    26. Running comparison tests using 1169MB buffers...
    27.   Random Value        : ok
    28.   Compare XOR         : ok
    29.   Compare SUB         : ok
    30.   Compare MUL         : ok
    31.   Compare DIV         : ok
    32.   Compare OR          : ok
    33.   Compare AND         : ok
    34.   Sequential Increment: ok
    35.   Solid Bits          : ok              
    36.   Block Sequential    : ok                
    37.   Checkerboard        : ok              
    38.   Bit Spread          : ok                
    39.   Bit Flip            : ok                
    40.   Walking Ones        : sok                
    41.   Walking Zeroes      : ok                
    42.  
    43. Test sequence 2 of 2:
    44.  
    45. Running tests on full 2338MB region...
    46.   Stuck Address       : ok              
    47.   Linear PRN          : ok              
    48. Running comparison tests using 1169MB buffers...
    49.   Random Value        : ok
    50.   Compare XOR         : ok
    51.   Compare SUB         : ok
    52.   Compare MUL         : ok
    53.   Compare DIV         : ok
    54.   Compare OR          : ok
    55.   Compare AND         : ok
    56.   Sequential Increment: ok
    57.   Solid Bits          : ok              
    58.   Block Sequential    : ok                
    59.   Checkerboard        : ok              
    60.   Bit Spread          : ok                
    61.   Bit Flip            : ok                
    62.   Walking Ones        : ok                
    63.   Walking Zeroes      : ok                
    64.  
    65. All tests passed!  Execution time: 29181 seconds.
    I think we can rule out a hardware problem. Here is the log when I restart the machine:

    Code (csharp):
    1.  
    (Note I'm using Microsoft Wireless keyboard and mouse, maybe is related?)

    The screen glitches when the kernel crashes (graphic card bug maybe?), and it happens even if I import the fonts into a new project.
    I'm using the following assets:

    Livity
    DaikonForge
    Documaker
    FPSGraph
    HOTween
    ImageEffects
    Shadow Softener
    TouchScript
    Screenshot Manager

    When I erase the fonts from the project directory, I can load the project without a problem! It complains about missing fonts, but there is no kernel panic.

    Maybe the problem is Livity, because it display fonts in the editor, but I don't know. Can you guys help me?
     
  2. Omini

    Omini

    Joined:
    Jul 16, 2013
    Posts:
    9
    Forgot to mention: I've opened all fonts and the OS display them just fine, they are not corrupt in any way.
     
  3. ___Petr___

    ___Petr___

    Joined:
    Jun 4, 2013
    Posts:
    40
    Did you solve this?
    I have same crash in random moments when I runs Unity3d.