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Question Keeping the 1st package small

Discussion in 'Web' started by CocosGames, Sep 11, 2023.

  1. CocosGames

    CocosGames

    Joined:
    Aug 31, 2014
    Posts:
    38
    Hi all,

    I wonder if there's some way, use addressables for example, to keep the 1st package of the game (inlclude loading scene and a main menu) as small as possible and load the levels of the game dynamically in WebGL releases? Is there any examples like that?

    Thanks.
     
  2. CodeSmile

    CodeSmile

    Joined:
    Apr 10, 2014
    Posts:
    4,316
    Addressables or Asset Bundles. Not sure which works (better) for WebGL. You can find plenty of info on that in the manual and look on Youtube etc for tutorials.