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Keeping GvrReticlePointer when you switch between cameras or scenes?

Discussion in 'Daydream' started by Pikachu_Libre, Nov 17, 2017.

  1. Pikachu_Libre

    Pikachu_Libre

    Joined:
    Oct 13, 2017
    Posts:
    4
    Hi All,

    I have scoured the internet with no luck so far so I hope someone can help.

    I have 2 camera's in one scene that I would like to go back and forth depending on what button was clicked. This is for the main menu. So when I click Sound Options button in my canvas, it takes me to another camera that shows the Sound Settings canvas. That already theoretically works but the problem is the reticle not in the next camera or another scene completely.

    I have no idea how the hierarchy should look like for this.. Whether or not that I have to have multiple GvrReticlePointers attached to each Camera and other Scenes camera.

    Here is my main hierarchy right now. Which the reticle works as intended for the main menu.
    upload_2017-11-16_18-31-14.png

    This is attached to each canvas in this current scene
    upload_2017-11-16_18-31-46.png

    For what I got to work, the default canvas must have the camera attached
    upload_2017-11-16_18-32-33.png

    As well as the reticle pointer which is only attached to the main camera.
    upload_2017-11-16_18-33-12.png

    Otherwise, if I attach another one of those to the second camera with the other camera objects, it breaks.

    Thanks and hope someone knows what I'm asking with a solution!
     
  2. Pikachu_Libre

    Pikachu_Libre

    Joined:
    Oct 13, 2017
    Posts:
    4
    I have solved the issue. Thanks
     
  3. abelevtsov

    abelevtsov

    Joined:
    Oct 23, 2016
    Posts:
    1
    How?