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Keeping AO and Shadows sepreate when baking out lightmaps for swappable assets in scene

Discussion in 'Editor & General Support' started by creatlore, Sep 21, 2015.

  1. creatlore

    creatlore

    Joined:
    Jul 14, 2015
    Posts:
    29
    Hello all,

    What is the best way to bake out separate lightmaps keeping them completely separated from other objects around them so shadow information and ao doesn't get baked onto them and vice versa, keeping their shadows from appearing on other surrounding objects.
    To add I have tried selecting the swappable objects meshes and turning off cast shadows and receive shadows but for some reason the shadows still keep showing up on the surrounding objects.
     
    Last edited: Sep 21, 2015
    Sethers likes this.
  2. Sethers

    Sethers

    Joined:
    Aug 10, 2014
    Posts:
    4
    Bump!