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Keep our nearest ANCHOR-EDGE relative to a sibling's rect

Discussion in 'Extensions & OnGUI' started by IgorAherne, Jun 10, 2017.

  1. IgorAherne

    IgorAherne

    Joined:
    May 15, 2013
    Posts:
    330
    [Code removed by author since caused lots of bugs]
    //Avoid building a layout system by manually "hacking" position of nested rectTransforms, unity doesn't like it
     
    Last edited: May 17, 2018
  2. diego_mp

    diego_mp

    Joined:
    Jun 12, 2017
    Posts:
    23
    DivideBy and MultiplyBy are not defined.