Search Unity

  1. Improved Prefab workflow (includes Nested Prefabs!), 2D isometric Tilemap and more! Get the 2018.3 Beta now.
    Dismiss Notice
  2. The Unity Pro & Visual Studio Professional Bundle gives you the tools you need to develop faster & collaborate more efficiently. Learn more.
    Dismiss Notice
  3. Let us know a bit about your interests, and if you'd like to become more directly involved. Take our survey!
    Dismiss Notice
  4. Improve your Unity skills with a certified instructor in a private, interactive classroom. Watch the overview now.
    Dismiss Notice
  5. Want to see the most recent patch releases? Take a peek at the patch release page.
    Dismiss Notice

Keep our nearest ANCHOR-EDGE relative to a sibling's rect

Discussion in 'Extensions & OnGUI' started by IgorAherne, Jun 10, 2017.

  1. IgorAherne

    IgorAherne

    Joined:
    May 15, 2013
    Posts:
    316
    [Code removed by author since caused lots of bugs]
    //Avoid building a layout system by manually "hacking" position of nested rectTransforms, unity doesn't like it
     
    Last edited: May 17, 2018
  2. diego_mp

    diego_mp

    Joined:
    Jun 12, 2017
    Posts:
    10
    DivideBy and MultiplyBy are not defined.