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Keep Crashing on Androids

Discussion in 'Android' started by dooub_unity_1, Jan 15, 2016.

  1. dooub_unity_1

    dooub_unity_1

    Joined:
    Jan 7, 2015
    Posts:
    3
    Our game with unity is keep crashing when scenes changed multiple times. It occurs randomly during the scene change. We've checked memory and any other related issues we thought of, however, couldn't find any resolutions. We're building with Unity 5.2.3p4 and the latest, both represented the same issue. Also, devices has been tested multiple versions from ICS to Lollipop, Samsungs and LGs mostly. Lollipop(5.0.0~5.1.1) presented the issue mostly. Crash logs attached:

    Code (csharp):
    1.  
    2. Fatal signal 11 (SIGSEGV), code 1, fault addr 0x200242f in tid 23939 (UnityMain)
    3. *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
    4. Build fingerprint: 'lge/pplus_kt_kr/pplus:5.1.1/LMY47V/1535717415b41:user/release-keys'
    5. Revision: '12'
    6. ABI: 'arm'
    7. pid: 23862, tid: 23939, name: UnityMain  >>> com.*****.****** <<<
    8. signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x200242f
    9.     r0 02002400  r1 0000c3ba  r2 c55d4590  r3 d64d0ad0
    10.     r4 02002400  r5 d624a5f0  r6 d64d0ae8  r7 de4007f8
    11.     r8 dbe96020  r9 c4653600  sl 00000001  fp 00159100
    12.     ip c32f9470  sp ef3ff820  lr ddc709c8  pc dd62ca24  cpsr 200b0010
    13. backtrace:
    14.     #00 pc 000f2a24  /data/app/com.*****.******-1/lib/arm/libunity.so
    15.     #01 pc 007369c4  /data/app/com.*****.******-1/lib/arm/libunity.so
    16.     #02 pc 0073c844  /data/app/com.*****.******-1/lib/arm/libunity.so
    17.     #03 pc 0073c660  /data/app/com.*****.******-1/lib/arm/libunity.so
    18.     #04 pc 0073e3b8  /data/app/com.*****.******-1/lib/arm/libunity.so
    19.     #05 pc 00386540  /data/app/com.*****.******-1/lib/arm/libunity.so
    20.     #06 pc 004cdef0  /data/app/com.*****.******-1/lib/arm/libunity.so
    21.     #07 pc 004d3124  /data/app/com.*****.******-1/lib/arm/libunity.so
    22.     #08 pc 0071be8f  /data/dalvik-cache/arm/data@app@com.*****.******-1@base.apk@classes.dex
    23.  
    Any solutions?

    Thanks in advance.
     
    Last edited: Jan 15, 2016
  2. dooub_unity_1

    dooub_unity_1

    Joined:
    Jan 7, 2015
    Posts:
    3
    Still having the issue :(

    Always crashing while running UI::CanvasRenderer::SyncDirtyElements();

    Code (csharp):
    1.  
    2. 01-18 17:06:51.645: I/Timer-0(11887): NetStateManager.java   238  >> strSSID = <unknown ssid>
    3. 01-18 17:06:51.645: I/Timer-0(11887): NetStateManager.java   239  >> nWifiState = 1
    4. 01-18 17:06:51.645: I/Timer-0(11887): NetStateManager.java   240  >> WifiManager.WIFI_STATE_ENABLED = 3
    5. 01-18 17:06:51.655: D/Timer-0(11887): NetStateManager.java   244  -- NetStateManager.isEnableWifi(false)
    6. 01-18 17:06:51.655: D/Timer-0(11887): NetStateManager.java   251  ++ NetStateManager.isUsingMobile()
    7. 01-18 17:06:51.665: D/Timer-0(11887): NetStateManager.java   257  -- NetStateManager.isUsingMobile(true)
    8. 01-18 17:06:52.155: I/TapjoyLog(26427): enableLogging: false
    9. 01-18 17:06:52.365: D/Unity(26427): System memory in use before: 103.9 MB.
    10. 01-18 17:06:52.575: D/PowerManagerServiceEx(1227): updateUserActivitySummaryLocked: mWakefulness=Awake, mUserActivitySummary=0x8, nextTimeout=144397874 (1212603 ms ago)
    11. 01-18 17:06:52.575: W/DisplayPowerControllerEx(1227): updatePowerState() : mPowerRequest.policy = 3, mRequestPolicy = 4, mPowerState.getColorFadeLevel() = 1.0, mPowerState.getScreenState() = 2, mPowerState.getScreenBrightness() = 213, mTriggered = false
    12. 01-18 17:06:52.575: W/DisplayPowerControllerEx(1227): setScreenState : state = 2, isStateChanged = true, returnVal = true
    13. 01-18 17:06:52.575: W/DisplayPowerControllerEx(1227): [aod/alc] mAodStatus = true / policy = 4 / mCoverOpened = true
    14. 01-18 17:06:52.575: D/DisplayPowerControllerEx(1227): [aod/alc] cancelAodAlcForCheckingWakeup()
    15. 01-18 17:06:52.755: D/Unity(26427): System memory in use after: 104.6 MB.
    16. 01-18 17:06:52.755: D/Unity(26427): Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 17674.
    17. 01-18 17:06:52.755: D/Unity(26427): Total: 388.661011 ms (FindLiveObjects: 4.687000 ms CreateObjectMapping: 1.733000 ms MarkObjects: 381.980988 ms  DeleteObjects: 0.254000 ms)
    18. 01-18 17:06:53.225: D/Unity(26427): Unloading 4 Unused Serialized files (Serialized files now loaded: 18)
    19. 01-18 17:06:53.295: I/Unity(26427): C:\Projects\NaruDoll\Assets\Scripts\NaruDoll\NDDataManager.cs, 149
    20. 01-18 17:06:53.295: I/Unity(26427): UnityEngine.Debug:Internal_Log(Int32, String, Object)
    21. 01-18 17:06:53.295: I/Unity(26427): UnityEngine.Debug:Log(Object)
    22. 01-18 17:06:53.295: I/Unity(26427): NDDataManager`1:OnDestroy() (at C:\Projects\NaruDoll\Assets\Scripts\NaruDoll\NDDataManager.cs:153)
    23. 01-18 17:06:53.295: I/Unity(26427):  
    24. 01-18 17:06:53.295: I/Unity(26427): (Filename: C Line: 0)
    25. 01-18 17:06:53.435: E/XTCC-5.0.1.0(602): [CSMgr] timerCallback failed, result = -1
    26. 01-18 17:06:53.545: A/libc(26427): Fatal signal 11 (SIGSEGV), code 2, fault addr 0x3eef1d57 in tid 26518 (UnityMain)
    27. 01-18 17:06:53.665: I/DEBUG(526): *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
    28. 01-18 17:06:53.675: I/DEBUG(526): Build fingerprint: 'lge/pplus_kt_kr/pplus:5.1.1/LMY47V/1535717415b41:user/release-keys'
    29. 01-18 17:06:53.675: I/DEBUG(526): Revision: '12'
    30. 01-18 17:06:53.675: I/DEBUG(526): ABI: 'arm'
    31. 01-18 17:06:53.675: I/DEBUG(526): pid: 26427, tid: 26518, name: UnityMain  >>> ***.******.********** <<<
    32. 01-18 17:06:53.675: I/DEBUG(526): signal 11 (SIGSEGV), code 2 (SEGV_ACCERR), fault addr 0x3eef1d57
    33. 01-18 17:06:53.775: I/DEBUG(526):     r0 c45bf620  r1 3d8f34d3  r2 d23f7120  r3 00000000
    34. 01-18 17:06:53.775: I/DEBUG(526):     r4 c45bf620  r5 00000003  r6 00000001  r7 d6d72774
    35. 01-18 17:06:53.775: I/DEBUG(526):     r8 3f800000  r9 0017cba8  sl 00000000  fp fffffc18
    36. 01-18 17:06:53.775: I/DEBUG(526):     ip 3eef1c7f  sp ef301780  lr 00000000  pc ddb82168  cpsr 80000010
    37. 01-18 17:06:53.775: I/DEBUG(526): backtrace:
    38. 01-18 17:06:53.775: I/DEBUG(526):     #00 pc 00754168  /data/app/***.******.**********-1/lib/arm/libunity.so (UI::CanvasRenderer::UpdatePotentialMeshCounts()+168)
    39. 01-18 17:06:53.775: I/DEBUG(526):     #01 pc 007532ac  /data/app/***.******.**********-1/lib/arm/libunity.so (UI::CanvasRenderer::SyncDirtyElements()+292)
    40. 01-18 17:06:53.775: I/DEBUG(526):     #02 pc 00759180  /data/app/***.******.**********-1/lib/arm/libunity.so (UI::Canvas::UpdateBatches(bool)+124)
    41. 01-18 17:06:53.775: I/DEBUG(526):     #03 pc 0075adb0  /data/app/***.******.**********-1/lib/arm/libunity.so (UI::CanvasManager::WillRenderCanvases()+132)
    42. 01-18 17:06:53.775: I/DEBUG(526):     #04 pc 0075af04  /data/app/***.******.**********-1/lib/arm/libunity.so (UI::InitializeCanvasManager()::WillRenderCanvases::Forward()+24)
    43. 01-18 17:06:53.775: I/DEBUG(526):     #05 pc 0032779c  /data/app/***.******.**********-1/lib/arm/libunity.so (PlayerLoop(bool, bool, IHookEvent*)+3312)
    44. 01-18 17:06:53.775: I/DEBUG(526):     #06 pc 004cd808  /data/app/***.******.**********-1/lib/arm/libunity.so (UnityPlayerLoop()+748)
    45. 01-18 17:06:53.775: I/DEBUG(526):     #07 pc 004d261c  /data/app/***.******.**********-1/lib/arm/libunity.so (nativeRender(_JNIEnv*, _jobject*)+172)
    46. 01-18 17:06:53.775: I/DEBUG(526):     #08 pc 0071d7e7  /data/dalvik-cache/arm/data@app@***.******.**********-1@base.apk@classes.dex
    47. 01-18 17:06:54.135: I/DPMJ(1227): |REQ:RCVR| DPM creating socket
    48. 01-18 17:06:54.215: I/AudioFlinger(530): BUFFER TIMEOUT: remove(4096) from active list on thread 0xf1403000
    49.  

    Code (csharp):
    1.  
    2. 01-18 17:27:53.213: D/Unity(31082): System memory in use before: 103.7 MB.
    3. 01-18 17:27:53.433: D/Unity(31082): System memory in use after: 103.9 MB.
    4. 01-18 17:27:53.433: D/Unity(31082): Unloading 28 unused Assets to reduce memory usage. Loaded Objects now: 8957.
    5. 01-18 17:27:53.433: D/Unity(31082): Total: 215.792999 ms (FindLiveObjects: 1.853000 ms CreateObjectMapping: 0.940000 ms MarkObjects: 211.781998 ms  DeleteObjects: 1.212000 ms)
    6. 01-18 17:27:53.973: D/Unity(31082): Unloading 5 Unused Serialized files (Serialized files now loaded: 32)
    7. 01-18 17:27:54.033: D/Unity(31082): Unloading 33 Unused Serialized files (Serialized files now loaded: 32)
    8. 01-18 17:27:54.473: D/Unity(31082): Unloading 8 Unused Serialized files (Serialized files now loaded: 32)
    9. 01-18 17:27:54.513: D/Unity(31082): Unloading 7 Unused Serialized files (Serialized files now loaded: 32)
    10. 01-18 17:27:54.523: D/Unity(31082): Unloading 3 Unused Serialized files (Serialized files now loaded: 32)
    11. 01-18 17:27:54.633: D/Unity(31082): Unloading 19 Unused Serialized files (Serialized files now loaded: 32)
    12. 01-18 17:27:54.713: D/Unity(31082): Unloading 41 Unused Serialized files (Serialized files now loaded: 32)
    13. 01-18 17:27:54.963: E/XTCC-5.0.1.0(602): [CSMgr] timerCallback failed, result = -1
    14. 01-18 17:27:55.003: D/Unity(31082): Unloading 21 Unused Serialized files (Serialized files now loaded: 32)
    15. 01-18 17:27:55.083: D/Unity(31082): Unloading 7 Unused Serialized files (Serialized files now loaded: 32)
    16. 01-18 17:27:55.083: D/Unity(31082): Unloading 1 Unused Serialized files (Serialized files now loaded: 32)
    17. 01-18 17:27:55.293: A/libc(31082): Fatal signal 11 (SIGSEGV), code 2, fault addr 0x3f800037 in tid 31108 (UnityMain)
    18. 01-18 17:27:55.403: I/DEBUG(526): *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
    19. 01-18 17:27:55.403: I/DEBUG(526): Build fingerprint: 'lge/pplus_kt_kr/pplus:5.1.1/LMY47V/1535717415b41:user/release-keys'
    20. 01-18 17:27:55.403: I/DEBUG(526): Revision: '12'
    21. 01-18 17:27:55.403: I/DEBUG(526): ABI: 'arm'
    22. 01-18 17:27:55.403: I/DEBUG(526): pid: 31082, tid: 31108, name: UnityMain  >>> ***.******.********** <<<
    23. 01-18 17:27:55.403: I/DEBUG(526): signal 11 (SIGSEGV), code 2 (SEGV_ACCERR), fault addr 0x3f800037
    24. 01-18 17:27:55.473: I/DEBUG(526):     r0 3f800000  r1 00003def  r2 c68ff4e0  r3 c68ff4e0
    25. 01-18 17:27:55.473: I/DEBUG(526):     r4 d2e9ac20  r5 3f800000  r6 c68ff4e0  r7 c6957094
    26. 01-18 17:27:55.473: I/DEBUG(526):     r8 3f800000  r9 0017cba8  sl 00000000  fp fffffc18
    27. 01-18 17:27:55.473: I/DEBUG(526):     ip 00000000  sp ef301788  lr ddb811b4  pc dd4fc9c8  cpsr 20000010
    28. 01-18 17:27:55.473: I/DEBUG(526): backtrace:
    29. 01-18 17:27:55.473: I/DEBUG(526):     #00 pc 000ce9c8  /data/app/***.******.**********-1/lib/arm/libunity.so (Unity::GameObject::IsActive() const+8)
    30. 01-18 17:27:55.473: I/DEBUG(526):     #01 pc 007531b0  /data/app/***.******.**********-1/lib/arm/libunity.so (UI::CanvasRenderer::SyncDirtyElements()+40)
    31. 01-18 17:27:55.473: I/DEBUG(526):     #02 pc 00759180  /data/app/***.******.**********-1/lib/arm/libunity.so (UI::Canvas::UpdateBatches(bool)+124)
    32. 01-18 17:27:55.473: I/DEBUG(526):     #03 pc 0075adb0  /data/app/***.******.**********-1/lib/arm/libunity.so (UI::CanvasManager::WillRenderCanvases()+132)
    33. 01-18 17:27:55.473: I/DEBUG(526):     #04 pc 0075af04  /data/app/***.******.**********-1/lib/arm/libunity.so (UI::InitializeCanvasManager()::WillRenderCanvases::Forward()+24)
    34. 01-18 17:27:55.473: I/DEBUG(526):     #05 pc 0032779c  /data/app/***.******.**********-1/lib/arm/libunity.so (PlayerLoop(bool, bool, IHookEvent*)+3312)
    35. 01-18 17:27:55.473: I/DEBUG(526):     #06 pc 004cd808  /data/app/***.******.**********-1/lib/arm/libunity.so (UnityPlayerLoop()+748)
    36. 01-18 17:27:55.473: I/DEBUG(526):     #07 pc 004d261c  /data/app/***.******.**********-1/lib/arm/libunity.so (nativeRender(_JNIEnv*, _jobject*)+172)
    37. 01-18 17:27:55.473: I/DEBUG(526):     #08 pc 0071d7e7  /data/dalvik-cache/arm/data@app@***.******.**********-1@base.apk@classes.dex
    38. 01-18 17:27:55.953: I/AudioFlinger(530): BUFFER TIMEOUT: remove(4097) from active list on thread 0xf1403000
    39.  
     
  3. ssurget

    ssurget

    Joined:
    Jun 18, 2015
    Posts:
    23
    Same issue here, did you found any solution ?

    Code (CSharp):
    1. F/libc    ( 6737): Fatal signal 11 (SIGSEGV), code 1, fault addr 0x706d61aa in tid 6761 (UnityMain)
    2. I/DEBUG   (  182): *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
    3. I/DEBUG   (  182): Build fingerprint: 'google/razor/flo:5.1/LMY47O/1783956:user/release-keys'
    4. I/DEBUG   (  182): Revision: '0'
    5. I/DEBUG   (  182): ABI: 'arm'
    6. I/DEBUG   (  182): pid: 6737, tid: 6761, name: UnityMain  >>> com.***.***<<<
    7. I/DEBUG   (  182): signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x706d61aa
    8. I/DEBUG   (  182):     r0 706d6173  r1 00003272  r2 8f2674a0  r3 8f2674a0
    9. I/DEBUG   (  182):     r4 706d6173  r5 8f2674a0  r6 8f033178  r7 3f800000
    10. I/DEBUG   (  182):     r8 a35260dc  r9 000003e8  sl ffffef20  fp a04dc010
    11. I/DEBUG   (  182):     ip 00000018  sp af2b8820  lr a2c3a7a4  pc a25642a0  cpsr 280e0010
    12. I/DEBUG   (  182):
    13. I/DEBUG   (  182): backtrace:
    14. I/DEBUG   (  182):     #00 pc 000fd2a0  /data/app/com.***.***-1/lib/arm/libunity.so (Unity::GameObject::IsActive() const+8)
    15. I/DEBUG   (  182):     #01 pc 007d37a0  /data/app/com.***.***-1/lib/arm/libunity.so (UI::CanvasRenderer::SyncDirtyElements()+40)
    16. I/DEBUG   (  182):     #02 pc 007d99c0  /data/app/com.***.***-1/lib/arm/libunity.so (UI::CanvasManager::UpdateDirtyRenderers(UI::Canvas*)+196)
    17. I/DEBUG   (  182):     #03 pc 007d97bc  /data/app/com.***.***-1/lib/arm/libunity.so (UI::Canvas::UpdateBatches(bool)+112)
    18. I/DEBUG   (  182):     #04 pc 007db578  /data/app/com.***.***-1/lib/arm/libunity.so (UI::CanvasManager::WillRenderCanvases()+64)
    19. I/DEBUG   (  182):     #05 pc 003ab338  /data/app/com.***.***-1/lib/arm/libunity.so (PlayerLoop(bool, bool, IHookEvent*)+3392)
    20. I/DEBUG   (  182):     #06 pc 00518e98  /data/app/com.***.***-1/lib/arm/libunity.so (UnityPlayerLoop()+704)
    21. I/DEBUG   (  182):     #07 pc 0051e640  /data/app/com.***.***-1/lib/arm/libunity.so (nativeRender(_JNIEnv*, _jobject*)+264)
    22. I/DEBUG   (  182):     #08 pc 000081e7  /data/dalvik-cache/arm/data@app@com.***.***-1@base.apk@classes.dex
     
  4. fishg

    fishg

    Joined:
    Jul 25, 2014
    Posts:
    90
    We got the same problem.Any solution?
     
  5. Yury-Habets

    Yury-Habets

    Unity Technologies

    Joined:
    Nov 18, 2013
    Posts:
    1,165
  6. mdrotar

    mdrotar

    Joined:
    Aug 26, 2013
    Posts:
    377
    MrEsquire likes this.
  7. fishg

    fishg

    Joined:
    Jul 25, 2014
    Posts:
    90
    The new path release 5.3.3p3 looks fixed.
     
    Yury-Habets likes this.