Search Unity

Feedback Keep Cinemachine Gizmos in Package folder

Discussion in 'Cinemachine' started by Peter77, Aug 15, 2019.

  1. Peter77

    Peter77

    QA Jesus

    Joined:
    Jun 12, 2013
    Posts:
    6,618
    When I add the Cinemachine Package, it creates an "Assets/Gizmos/Cinemachine" directory and stores a gizmo image inside. Even deleting the "cm_logo_lg.png" will cause Unity to re-create this file eventually.

    Could you please keep Cinemachine related images inside the Package folder? That would be great, thanks!

    upload_2019-8-15_14-47-23.png


    Reproduce
    • Create new Project with Unity 2018.4.4f1
    • Open Package Manager and install Cinemachine 2.2.9
    Observe Cinemachine stores assets in "Assets/Gizmos/Cinemachine" rather than using its packages folder.
     
  2. Gregoryl

    Gregoryl

    Unity Technologies

    Joined:
    Dec 22, 2016
    Posts:
    7,725
    Thanks for the suggestion, but this is in fact a limitation in Unity 2018. In Unity 2019 it has been fixed, and behaves the way you request.
     
    Xarbrough likes this.
  3. Peter77

    Peter77

    QA Jesus

    Joined:
    Jun 12, 2013
    Posts:
    6,618
    Thanks for the quick reply. Great that it's fixed in 2019 already!