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Keep Camera Preview Active When Camera Not Selected in Hierarchy

Discussion in 'Getting Started' started by bcgreen24, Jun 6, 2016.

  1. bcgreen24

    bcgreen24

    Joined:
    May 28, 2016
    Posts:
    9
    Hey, folks-- how can I keep the camera preview active at all times so that when I'm positioning objects I can see how the camera sees them? Or is there a way to overlay an outline that shows the bounds of the camera in the scene view?

    Thanks!
    Bryan
     
    adnanzmn97 likes this.
  2. JoeStrout

    JoeStrout

    Joined:
    Jan 14, 2011
    Posts:
    9,859
    Grab the Game tab, and drag it away from the window. It will open in a window of its own. Position your windows however you need to in order to see everything you want to see at once.

    (This is where two monitors really comes in handy!)
     
  3. jso1980

    jso1980

    Joined:
    Nov 11, 2019
    Posts:
    13
    you can lock the inspector window on the camera (and make a new inspector to use normally)
     
  4. Bill_Martini

    Bill_Martini

    Joined:
    Apr 19, 2016
    Posts:
    445
    I think the Game View is exactly what you are describing. It always shows what the camera sees. The camera view is just a smaller window of the Game View. Maybe I'm misunderstanding your question because the Game View is a default view in the editor and I'm sure you know that it exists.
     
  5. ZaKAmiar

    ZaKAmiar

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    Apr 24, 2020
    Posts:
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    thanks
     
    fakeshop likes this.
  6. Martin_Anderson

    Martin_Anderson

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    Oct 4, 2021
    Posts:
    4
    If anyone has this same issue, where you created a new camera that you want to see the outline of, if you give the camera the tag MainCamera then it stays visible. This only works for the first camera that has this tag though so if you still have the main camera in the scene you will have to remove the tag from it first and then add it to your new camera
     
  7. NotLLamaLord

    NotLLamaLord

    Joined:
    Jun 23, 2022
    Posts:
    2
    thanks