I installed 2019.2.0 for Windows platform and Android build. Imported Oculus Integration package, etc. Just added a 3D plane and a few assets. Tried to do a build to get apk file for Go headset set up -> but can't build because there are errors in Unity's post processing scripts. First error was with MinDrawer.cs. -> Found help at GitHub forum and fixed it. However, now I'm getting several CurveEditor.cs errors: EventType.repaint obsolete EventType.mouseDown obsolete ... It looks like Unity's Post Processing feature isn't quite 'ready' and I don't want to spend a lot of time troubleshooting; I'm concerned that after CurveEditor, it will be some other script... I'm working on a simple project with a short deadline. Can I just remove the post processing feature? Is it just a matter of uninstalling the Post Processing Package from the Package Manager? Then later, when there's an update of the package and everything is fixed, I can just reinstall?