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Just had a chat with the developer of the Slaughtering Grounds!

Discussion in 'General Discussion' started by justbrosingthanks, Jul 17, 2016.

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  1. landon912

    landon912

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    There's a whole market for being the S***tiest game on Steam.

    The key is to price so low, that it's worth it to buy/install and just laugh at its quality. Or profit off a being part of a troll. Last year I sent a mate a copy of some awful Dino shooting game that was 99 cents as a joke on his birthday(XCOM was in the mail, I'm not that bad of a friend :p). Was pretty funny to see him react to my "gift" and definitely worth the dollar.

    Games like this are pretty funny to play/watch simply because they're bad.



    TL;DR: If you're game is so bad it's funny, I might just buy it for less than a buck.
     
    Martin_H and Ryiah like this.
  2. Kondor0

    Kondor0

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    500.000 owners != 500.000 sales (assuming those numbers are accurate)

    Pretty sure they make a lot of giveaways too (that's how the cheat their way through Greenlight in many cases).

    Anyway, I gotta say that is pretty telling that DH devs are your role model. So not even the crappyness of your product is original.
     
    Last edited: Jul 17, 2016
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  3. justbrosingthanks

    justbrosingthanks

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    i know that's not the best place to post this but....i'm considering someone to collaborate with...

    I'm having hard time replying all the emails, let alone working on this...a team won't hurt...gotta post on gamedev on reddit...will see...
     
  4. landon912

    landon912

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    I know many of us are coming off as rude, and I guess I'll jump on bored. Why are you here if you're not even going to put in an ounce of effort to use it correctly and maybe actually get something out of it?
     
    theANMATOR2b likes this.
  5. Kondor0

    Kondor0

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    Also you are forgetting that DH churns their garbage games a lot faster than you. They only took a few months into making several "games" while you took a year in your project (according to yourself).

    Their business model is bad for them and despite that is impossible to reach for you.
     
  6. justbrosingthanks

    justbrosingthanks

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    Sorry maybe my wording was inaccurate:

    i have not worked a whole year on this :). The life span was one year but I'v been doing and other projects in the mean time. If you're asking for total time focused work on the game - it's not a little sure, but not one year. Maybe 2-3 months or 5 will be closer to reality. Haven't really calculated as there are so many factors to consider.
     
  7. AndreasU

    AndreasU

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    Looking at their web page, it almost seems like the Slaughering Grounds guys are now kind of a publisher... thing... for poopoo.

    In any case, i have to decided to challenge your thingie on Steam. I shall publish a game to outsell yours!

    I shall call it "Poopoo 2 - The Re-Poopooing". The title alone will sell thousands of copies. As a game, i shall use the roll-a-ball tutorial, but i shall make the ball brown.
     
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  8. Socrates

    Socrates

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    It's not just people running some kind of odd script. A friend of mine loads a particular game and leaves it running when he's downloading stuff so that his computer won't go into sleep mode. I've explained Power Options to him; he just finds the game method more amusing.
     
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  9. frosted

    frosted

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    You're too late dude, the poo genre is already flooded.

    heh.
     
  10. AndreasU

    AndreasU

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    "Poo is all about taking the pee".

    Holy moly, i need to make this game, this'll cut through Greenlight like a hot knife through butter and go on to sell thousands and thousands of copies. That is killer material. Why havent i made this already? What is wrong with me???
     
  11. Aiursrage2k

    Aiursrage2k

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    Somebody already made a poop game
    http://steamspy.com/app/449540

    http://store.steampowered.com/app/449540

    But he couldnt strike poop twice.
    http://store.steampowered.com/app/485870
     
  12. AndreasU

    AndreasU

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    Cruds, always too late.

    Actually, looking at that thing... 85k copies sold (or given freely). Now, he made those cute 3d models, thats some effort.

    But still... 85k copies.

    Seriously, why dont i dump a game about poo on Steam? Why dont i just press the button and call it Poopoo 2 - the Re-Poopooing? There is NOTHING that could go wrong. Apparently, people buy any poopoo.
     
    Last edited: Jul 18, 2016
  13. Aiursrage2k

    Aiursrage2k

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    You would have to take it the next level and have explosive diarrhea
     
  14. AndreasU

    AndreasU

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    Explosive diarrhea could make for great gameplay, yes. An involuntary afterburner.
     
  15. Master-Frog

    Master-Frog

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    Thread lock in 3, 2...
     
  16. frosted

    frosted

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    There's also muddy heights and super duper party pooper. I was serious, the poop genre is actually flooded. I'm sure there are also 4-5 poop games on greenlight at least. "poop in my soup" got covered by pewdiepie and all the other big names.
     
  17. Socrates

    Socrates

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    I can't believe I'm adding to this thread, but: The folks from PVP did a Flappy Bird clone called Farty Troll. Toilet bowl humor really does seem to sell with the kids.
     
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  18. Ryiah

    Ryiah

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    I'd like to think that those who didn't have actual standards but it may just be we never thought of it. :p
     
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  19. Billy4184

    Billy4184

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    The OP seems to be the other half of game dev that most here are sorely missing - someone only interested in putting out lots of products of any kind, in any state, and marketing the hell out of them, while not giving a flying f**k about their public image or moralization. I know a few people who could do with a bit of that ketchup on their hot dog ...
     
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  20. CaoMengde777

    CaoMengde777

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    loool woooww
     
  21. ShilohGames

    ShilohGames

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    Jim Sterling did a video recently about the OP's game:
     
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  22. Master-Frog

    Master-Frog

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    Yeah... kids...
     
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  23. Not_Sure

    Not_Sure

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    Here's a fun fact that adds nothing to the conversation:

    When you say the word "poop" your mouth makes the same motion as your butt when it poops.

    Also, the same can be said for "explosive diarrhea".



    Okay, sorry. Back to the conversation.

    I'm personally of the opinion that gate keeping needs to change in a very dynamic way. Steam Greanlight has been great for small games to get out there, but as DH has demonstrated it's a flawed concept because someone will always find a way to rig the system and crap all over the place.

    My opinion, Steam should be open to everyone and instead move the gate keeping to what gets exposure rather than let in.

    So anyone can upload something, but it will only be featured if you get selected by Valve.

    Oh, and maybe charge ~$100 per game to stop it from getting spammed.
     
    Last edited: Jul 19, 2016
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  24. CaoMengde777

    CaoMengde777

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    i dunno i think if they change it now itd be really BS as hell, cause sure idiots with make a quick buck games get in there with this sweet deal they have now, but people putting actual effort in will get screwed when they finally time to release

    honestly, id be glad if steam massively loses popularity,
    the crap where you MUST keep games up to date is annoying as hell, for mods.. it sucks HARD
    and just dumb,
    you know all over for devving, people say things like "if youre not using version control youre an idiot"
    well, forced update is kind of related... no version control .. its idiotic
     
  25. AcidArrow

    AcidArrow

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    Uhhh.... Isn't that almost exactly how it is now?
     
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  26. gian-reto-alig

    gian-reto-alig

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    Having looked at that list of shovelware games and the abyssmal user ratings they got, I am amazed that they actually sold so many copies of their shovelware.

    I mean, looking at the vids and screenies already show you the game would be bad even for a mobile game. Who right in their mind pays 1$ for something so aweful looking on Steam? Who does so after the first few negative reviews?


    Well, good for the dev I guess.


    EDIT: Ah, reading all the other posts and reading more comments seems like Steam has evolved way beyond people playing games. People are now playing Steam, and devs can live of that. Okay....
     
    Last edited: Jul 19, 2016
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  27. justbrosingthanks

    justbrosingthanks

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    don't want to sound if i am spamming or so but really can't find category here where to post this:

    I am now selling ALL the rights to my game + steam password/login of my account + source code for just $500.

    Pm me, this offer won't last for long and frankly: you don't get many offers like that on daily basis. I am sure the troll army will now call me "scammer" "paid by cia" or whatever but i don't care. You will loose opportunity to have access to the steam control panel to see what it feels like, to make actual money as the game is making around 70$ on daily basis and will lose exposure to about 100000 impressions daily. Plus: folks with one million facebook members and 400000 twitter followers are going to sell the game in a bundle last month. You literally need another 500$ to pay someone on odeks and you my end up having actually a good game.

    Youd also remain in history as the guy who took the S***test game ever and proved the angry f***y troll (Spaulding) wrong.

    ^ Not something I'd miss personally...
     
  28. QFSW

    QFSW

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    upload_2016-7-19_14-33-5.png
    Yeah sorry, make all the sales they want but that average play time isnt exactly impressive
    Impulse buys or buying for the irony at best as others here have already stated
     
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  29. QFSW

    QFSW

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    Sorry but I wouldn't pay $0.50 for your game, I and everyone else here who actually has or wants to make a quality product wouldnt want to ruin their reputation with a pile of crap like this
     
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  30. landon912

    landon912

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    Then keep it. Oh, but it's not nearly as "good" as you're making it out to be.
     
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  31. BeefSupreme

    BeefSupreme

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    I'm dying here.
     
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  32. Murgilod

    Murgilod

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    If your game isn't making enough money that you couldn't recoup that $500 on steam yourself then it isn't worth it to pay you that much.

    You need to suck it up and realise that you made a lemon here. You made a garbage product and that's why your sales are so low. You didn't magically prove that Steam is better suited to shovelware because there are plenty of actually good games on Steam that are proving to be successes. Games like Furi, which launched this month and has already sold more than 10,000 copies at $20-$24. Or games like Machinarium, which has sold more than 700,000 units on PC since it came out.

    Instead, you just whine about Steam and "trolls" and how it makes more sense to just put shovelware up on Steam. You're a child.
     
  33. Master-Frog

    Master-Frog

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    Have to agree, unfortunately, that it's not worth purchasing this game as a developer. The reason I haven't released anything at this level is because I don't want to find myself in this situation. If you're going to assault the keep, you need to be prepared. This is simply a case where you didn't bring enough firepower to the battle. That's where the metaphor ends, though... unlike a battle, where failure is final, you could still fix this game and right the ship. That's what I would recommend.
     
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  34. Ryiah

    Ryiah

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    https://www.assetstore.unity3d.com/en/#!/content/28860 - Advanced Shooter Kit - $18
    https://www.assetstore.unity3d.com/en/#!/content/16452 - Post Apocalypse Pack (Manufactura K4) - $55
    https://www.assetstore.unity3d.com/en/#!/content/21522 - a random t-rex model - $15

    At only $88 there are the packs necessary to duplicate most of your game. Your game is not worth $500.

    By the way a Steam account is non-transferable according to their Terms of Service. Any accounts that are believed to have been sold are immediately and permanently locked. Not that your account has any actual value now that you're deleting any posts by anyone on your game's discussion forum and is tied to "one of the worst Early Access games in recent memory".

    https://support.steampowered.com/kb_article.php?ref=7496-ROJC-3719
     
    Last edited: Jul 19, 2016
  35. Kondor0

    Kondor0

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    Haha this guy is amazing. Do you seriously think there's someone so stupid in this forum to buy your POS?



    And you are even trying to sell the source in your own game forum? what's wrong with you?!
     
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  36. GarBenjamin

    GarBenjamin

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    With people making videos like this it would be very cool for the OP to focus on the game maybe hire someone to fix it up. Ha ha. I'd like to see the reaction to that. Right now he has a lot of eyes on his game. A lot of attention.

    This has made me realize this could in fact be an excellent strategy. Make a solid game. Then make a copy to work with and screw it up. Really mess stuff up bad. Wait for these guys to do their videos ripping it apart and then throw out the real version "here is a small update." :)
     
    Last edited: Jul 19, 2016
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  37. Damo89

    Damo89

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    It would be best to not point that out on his forum or you will be banned for discussing something off topic on a thread asking for people to buy the source code and login details.
     
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  38. QFSW

    QFSW

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    I seriously want to see someone try this now. It would both be hilarious and intriguing
     
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  39. Master-Frog

    Master-Frog

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    I am actually fully interested in this. I wish I had the money to blow. We could create a secret WIP thread and just go nuts with this game.
     
    QFSW likes this.
  40. Master-Frog

    Master-Frog

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    Almost makes me want to make a terrible game on purpose.

    I mean... is this what needs to be done?

    "Forget Serious Sam.
    Forget Duke Nukem.
    Forget Turok.
    Bruce Campbell is going to be jealous of this campy S***.

    This is for real. The WORST GAME EVER MADE.

    And just roll with it. Glitches incorporated into game play. The game is self-aware that it is S***, but it doesn't care. Bad fake accents. Mismatched character models. Is this what you want world!?

    Is it!?
     
    Last edited: Jul 19, 2016
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  41. Aiursrage2k

    Aiursrage2k

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    Do it. The goat simulator of FPS games, Bruce Maxius Pain
     
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  42. Kondor0

    Kondor0

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    If you have a good game and show it as a bad game as some sort of stunt, you are basically ruining your launch, which is the time when you will sell the most. If you have a good game take advantage of that and start creating hype.

    Also youtuber exposure is overrated, I remember the game Airscape selling only 150 copies despite being covered by jacksepticeye (a youtuber way bigger than Jim Sterling). Even a nobody like me without big youtuber coverage and in early access sold more...
     
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  43. Master-Frog

    Master-Frog

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    Everything results in the bad guy's head's falling off and flying across the room. The phsyics from Perfect Dark: Zero's flying ragdolls have been copied and dead bodies can kill you as they bounce around the rooms. Enemies do not move. Period. If they move, they have jet packs but they don' t have any flying animation and the jetpacks are just smoke particles and the tiniest little red flare you've ever seen. Keep the floating arms shadows from The Rebel, those are now classic.

    Duplicate some objects so they flicker, here and there. Of course falling through the map is bad, but if you do fall from the map at least put them back on the map, make it look glitchy by shaking the camera around but put them back and fix it.

    Basically, combine all the bad stuff but still make it oh so good...
     
  44. Aiursrage2k

    Aiursrage2k

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    Or you make them fall through the floor forever, but eventually the land on the next part of the level.
     
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