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Just got my cardboard vr

Discussion in 'AR/VR (XR) Discussion' started by image28, Dec 17, 2014.

  1. image28

    image28

    Joined:
    Jul 17, 2013
    Posts:
    457
    Just got my cardboard vr built and working, haven't tried building anything with unity, have a little issue getting the cardboard vr unity asset to build, adb reports some errors on startup....

    Code (csharp):
    1. Unable to resolve superclass of Lcom/google/vrtoolkit/cardboard/proto/Phone$PhoneParams; (1646)W/dalvikvm( 9084): Link of class 'Lcom/google/vrtoolkit/cardboard/proto/Phone$PhoneParams;' failedE/dalvikvm( 9084): Could not find class 'com.google.vrtoolkit.cardboard.proto.Phone$PhoneParams', referenced from method com
    Anyway, will try sort that issue over my Christmas break and get some demos out, anyone else playing round with cardboard vr, if you have a good phone ( in my opinion ) it's better than the first release of the oculus rift ( with both head tracking and graphic quality )...
     
  2. infinitypbr

    infinitypbr

    Joined:
    Nov 28, 2012
    Posts:
    3,056
    Depending on your phone, there's other less expensive options available too. Cardboard is barely a solution obviously, more of a neat parlor trick than anything.

    I got the VROne last week ,works with iPhone 6 and the frame rate is great for a demo I've had working on the rift for a while. Only issue so far is that everything looks "Zoomed in", squished.

    I have a cardboard as well, though, but I haven't built anything with it. Probably won't, but it's a neat little thing.
     
  3. Navid

    Navid

    Joined:
    Sep 3, 2012
    Posts:
    39
    @image28 download the latest Android SDK .
    Old SDK was the reason for the errors at my project.
     
    Last edited: Dec 19, 2014
    image28 likes this.
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