Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. Dismiss Notice

Just an idea, save model with collider geometry

Discussion in 'Editor & General Support' started by Rodolfo-Rubens, Feb 20, 2015.

  1. Rodolfo-Rubens

    Rodolfo-Rubens

    Joined:
    Nov 17, 2012
    Posts:
    1,196
    In udk there was a feature where you save the collider of your mesh putting in the ending of your mesh name "_ucx", in the same model file (if I recall correctly), then udk would automatically set that mesh as a collider of your model, I'm not asking exactly this on Unity, but would be cool if there was a possibilty to hide a mesh of your model on the model import settings window and in the thumbnails created for that model, than we would have cleaner project folders with less models (for those who need a unique mesh collider at least). No need for workaround suggestions, I'm just giving an idea. Maybe I'll post on the feedback section, what do you think?
     
    Last edited: Mar 8, 2015
  2. Nubz

    Nubz

    Joined:
    Sep 22, 2012
    Posts:
    553
  3. Rodolfo-Rubens

    Rodolfo-Rubens

    Joined:
    Nov 17, 2012
    Posts:
    1,196
    Don't you get it? Mesh colliders inside the same model file that are going to use this mesh collider?