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Just a thought on Dark Theme

Discussion in 'General Discussion' started by shotoutgames, Oct 12, 2019.

  1. shotoutgames

    shotoutgames

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    Including Dark Theme as part of Unity Premium Learn (15$ per month) would be a huge subscriber boost.
    Yes or no?
     
  2. Antypodish

    Antypodish

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    You should really create poll, if you want some sensible results.

    In my opinion, at current state it is not any big deal breaker. Is rather extra bonus, for whom really like to work in dark theme.
    Current editor is not that bright anyway, to make any critical difference.
     
  3. Lurking-Ninja

    Lurking-Ninja

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    I have a Plus subscription. I'm using the light theme. It's better for your eyes. Just don't work in the dark, have a light or two turned on when you're working.
     
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  4. BIGTIMEMASTER

    BIGTIMEMASTER

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    Something not important enough I pay extra for it, something important enough I complain it should be free and included
     
  5. neoshaman

    neoshaman

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    Well it's important, all the soft are pushing nightmode for a reason, eye is getting tired when looking at too much white light for too long.
    Alternative solution, buy a screen filter that decrease blue light.
     
  6. Ryiah

    Ryiah

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    This. It's not the brightness that is the problem. It's the contrast between the elements in the UI. Poor contrast means your eyes have to strain to be able to pick up the differences. Additionally it's more strenuous on them to focus on white text on a black background than black text on a white background.

    Monitor brightness should match the workspace brightness of your environment. Too dark is just as bad as too light.

    https://www.wired.com/2013/09/flux-eyestrain/
     
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  7. Antypodish

    Antypodish

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    Editor is gray, not white.
    Forum is white by defualt. Now you switching between bright and dark environment.
    Your game may be brighter than game editor.
    Plus also you got now high contrast.
    Day is bright as well and surroundings.
     
  8. Murgilod

    Murgilod

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    Eyestrain being cited is so exceptionally niche as to basically be ridiculous on its face as a premise.
     
  9. SparrowGS

    SparrowGS

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    I think in the new UI coming (with 2019.3 supposedly) they made the light theme just a bit darker, from the screen shots i remember seeing a while back about it it looked perfect.
     
  10. neoshaman

    neoshaman

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    okay that blue light thing might more or less an hoax, I research back to make my point, and since then there is more stuff calling this up? I haven't dug in depth yet, but wikipedia is at least shooting the thing down as marketing from one light filter company.

    I'm using the 2019.3.0b4, it's barely darker
     
  11. Lurking-Ninja

    Lurking-Ninja

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    Capture.PNG

    Before 2019.2 there were more surfaces having #DEDEDE color. Since then everything became darker and since a lot of surfaces became darker, the overall feeling is more darker.
     
  12. Murgilod

    Murgilod

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    The thing is, it wasn't really ever "too bright" and we've seen it a lot less since 5.x came out and introduced broad scale feature parity
     
  13. Ryiah

    Ryiah

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    Blue light is primarily a problem with sleep cycles.

    https://www.sleepfoundation.org/articles/how-blue-light-affects-kids-sleep

    To my knowledge you don't need a special filter either as most modern operating systems have a toggle you can hit to reduce blue light emissions. The "night light" mode in Windows 10's notification panel is one example and I remember seeing a similar option in the notification panel for Android.

    upload_2019-10-12_18-57-56.png
     
  14. deliquescator

    deliquescator

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    Good advice, however personally I find the blue light filter quite problematic when working on games, since it distorts the colour accuracy of your screen, making everything appear differently. I once was modifying post processing effects with it on, only to realise what I did and that it was completely different to what it looked like on my screen with the filter on :)
     
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  15. iamthwee

    iamthwee

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    Welcome to the dark side.

     
  16. Player7

    Player7

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    2019.3 is just fking ugly to look at or use now.
     
  17. iamthwee

    iamthwee

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    I said the same thing to my ex. :D
     
  18. Player7

    Player7

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    Well at least you could move on, alternatives to Unity 'modern' garbage flat and stale UI are bleak.. basically it's become like all the other skanky S*** looking game engines, like what is the next best thing at this point, thinking of the children .. ie my game projects.. such an effing disappointment.

    Best I can hope for is a major facelift makeup theme that enhances the crappy mess that it has been turned into.
     
  19. iamthwee

    iamthwee

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    Wait till you try lumberyard or cryengine. . .
     
  20. Player7

    Player7

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    I already know.. difference is lumberlard and cryengine even though both sport trash modernist flat crap zero style interface of garbage.. they are at least provided in a dark color scheme.. which at least hides how awful of it. Not to mention cryengine stil uses a bit more color and gradients/bevel to things.. honestly I'm leaning towards cryengine for the c# support, it' just missing a good third party tools and community

    Unity's 2019.3 practically white grey on grey flat crap zero contrast piss poor font text and layout sizing is frankly awful to use. A darker theme in only available in plus/pro version at least hides this how awful it is to look at and use, like most things that are dark all the cracks and ugliness is less obvious...it's still S*** and suffers from the same poor layout spacing, font sizing, padding etc.. but at least it's not glaringly bright in face your rubbish.
     
  21. iamthwee

    iamthwee

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    Have you tried presenting your own idealised layout as a photoshop file or something to UT, where the UI is implemented in OpenGL or Skia? That might be an idea.

    In the mean time here is a quick hack using a hex editor to switch to the dark theme for free and it works on 2019.x!

    Enjoy
     
    Last edited: Oct 13, 2019
  22. Player7

    Player7

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    I have actually... it's in this thread
     
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  23. iamthwee

    iamthwee

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    ttt.jpg
     
    Last edited: Oct 13, 2019
  24. Player7

    Player7

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    deliquescator likes this.
  25. iamthwee

    iamthwee

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    You mean a link to somewhere
     
  26. shotoutgames

    shotoutgames

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    I just brought this up as a compromise.
    15 per month for premium learn AND dark skin.
    I for one would buy immediately as opposed to neither.
    I don't imagine too many people buying Learn currently
     
  27. Ryiah

    Ryiah

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    Same, but that's because there was a Humble Bundle recently that gave an entire year for $15.
     
  28. Murgilod

    Murgilod

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    So your plan to get people to buy Learn is to offer the most tantalizing of rewards:
    a dark theme.

    You know how that sounds, right?
     
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  29. iamthwee

    iamthwee

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    ^
    Not too different from unity restricting the dark theme to exclusively pro users.
     
  30. Lurking-Ninja

    Lurking-Ninja

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    It's not just for pro users.
     
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  31. Kiwasi

    Kiwasi

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    Both premium learn and dark skin are worth precisely nothing to the average customer. Bundle them together and they are still worth nothing.
     
  32. deliquescator

    deliquescator

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    You mean Pro and Plus users, right?
     
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  33. Murgilod

    Murgilod

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    Except for the fact that Plus/Pro both have additions other than that and this proposition is "just put it more places."

    You know what? I've got a better idea. Get rid of the dark theme entirely. Don't even make it an option. Turn the car around and go home instead of to Disney Land or whatever.
     
  34. iamthwee

    iamthwee

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    ^

    Or an even better suggestion would be to get the board of directors to release dark mode for free. Blender, affinity, VS code, sublime use dark theme. I'm pretty sure I'm not the only one. Oh and everyone loves Disney land, turning back home ain't an option!
     
    Last edited: Oct 14, 2019
  35. iamthwee

    iamthwee

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    Wow, I wonder what UT has to say on the matter. I'm sure enticing noobs with dark mode and premium learning is core to their business model!
     
  36. deliquescator

    deliquescator

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    No, No, noooooo! xD
    I would refuse to use Unity without a Dark Theme.
    I seriously don't know why they choose to continue this Premium Dark Theme agenda, other than to please egos of people who buy it and make them feel that little extra special.
    Marketing at its finest.
     
  37. Player7

    Player7

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    Well the 2019.3 light theme is far worse than before so it's not just marketing that is involved in pushing this premium dark theme agenda.
     
  38. AndersMalmgren

    AndersMalmgren

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    You guys who do not pay for Plus/Pro do you know that you get better response times on issues etc? I couldn't care less about dark themes
     
  39. Antypodish

    Antypodish

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    Do you believe that is the factor? Not rather complexity of the issue itself?
    Maybe they like keep you on tips of toes, as you good paying subscriber :p
     
  40. AndersMalmgren

    AndersMalmgren

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    I just know that they respond within the day on my issues, and I have read here that many personal license issues have to wait a long time for their issues to get a response.

    edit: btw, if you dont quote its a big chance I miss to respond
     
  41. Antypodish

    Antypodish

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    Ok, I will try keep in mind:)
    I think I read/understood your message a bit different way. From what I read, It suggest that who do not pay, has better support response.
    But here you mean, who payed, got better response.

    Which is fine. But I think early bird on wine, or I had bad sleep :p
     
  42. AndersMalmgren

    AndersMalmgren

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    Do not forget that its not my native language ;)

    I pay for better support, not dark themes
     
  43. neoshaman

    neoshaman

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    Other competing engine strategy who are stil behind a paywall: lure customer with advanced features, dark theme for free
    Unity: offer advanced feature for free, dark theme is paid

    One dominate the market, they understand what people REALLY wanted from a game engine.
     
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  44. deliquescator

    deliquescator

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    Very true, I think in a way Unity are one of the most fair of all old engines providing most features in the free version which has pushed other engines to actually follow suit in a way.
    In hindsight, we can thank them for making the game engine industry more accessible to us ;)
     
  45. Ryiah

    Ryiah

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    What few problems our team has had that we couldn't solve on our own Unity didn't know how to solve either. :p
     
  46. AndersMalmgren

    AndersMalmgren

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    Sometimes I think we are the only ones using Unity since we find so many bugs :D edit: I talk about bugs, not general support
     
  47. Martin_H

    Martin_H

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    Technically UE4 went free one day before Unity released the full featured free personal edition of Unity 5. According to youtube comment Source 2 did the same the same day. They probably all had the plan independantly and were just waiting for anyone to make the first move.
     
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  48. Kiwasi

    Kiwasi

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    Those were great days to be an indie. Price competition and a race to the bottom all around. The engine wars seem to have died down a bit since then. Its hard to go cheaper than free.

    Was it only one day? I seem to recall a longer period, like a week or so, between the UE announcement and Unity 5 announcement.
     
    Martin_H likes this.
  49. Antypodish

    Antypodish

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    I also think it was few days. But my memory may fail me.
     
  50. Ryiah

    Ryiah

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    The Unity 5 announcement came at GDC 2015. I remember being in the live chat with @hippocoder watching the stream with other members of the community.

    https://blogs.unity3d.com/2015/03/03/unity-5-launch/
    https://www.tweaktown.com/news/43898/unity-5-announced-royalty-free-personal-edition/index.html

    For some reason I thought it was longer too but it looks like Epic Games announced their intentions a day earlier.

    https://www.unrealengine.com/en-US/blog/ue4-is-free
     
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