Hey all, i made a small tween example using some easing functions. May be i will continue this project in the future (depends on how you like it :wink: ) For now only GameObjects can be tweened from any position to any position. Next step would be to tween any property of an object. Please click a window and then a body to link them. The button "tween" will start all assigned tweens. http://unity.webdiscdrive.com/tween/ Here a code snippet: Code (csharp): //how to assign a tween Tween tween = targetObject.GetComponent("Tween") as Tween; if (!tween) tween = targetObject.AddComponent("Tween") as Tween; tween.to(Vector3.up, Vector3.down, duration, new EaseDelegate(Back.EaseOut)); Those who use tweens in Flash will probably know the types of easing for those who don't can find a description here http://hosted.zeh.com.br/tweener/docs/en-us/misc/transitions.html And thanks to shaun! I took his DropDownMenu :wink: