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Just a realtime raytracer.

Discussion in 'Made With Unity' started by Ravel, Oct 6, 2018.

  1. Ravel

    Ravel

    Joined:
    Nov 21, 2010
    Posts:
    595

    A GPU realtime raytracer, with reflections and refractions. The thing on the background is made out of polygons.
    There is not much going on at the scene, except it's being raytraced at 1000 fps. :)

    I had a try on screen space reflections, but I noticed it's limitations and I had to find a new solution to the problem. I think I am a few steps closer to the solution.

    Here is the executable, if you wish to try it out, you can move around with WASD and Mouse, or use a joypad.
     
    Last edited: Oct 6, 2018
  2. Quingu

    Quingu

    Joined:
    Jan 30, 2013
    Posts:
    649
    Very nice. On my old laptop it's running at 55 fps.
     
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