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Just a few more questions - part III

Discussion in 'Editor & General Support' started by taumel, Jul 18, 2005.

  1. taumel

    taumel

    Joined:
    Jun 9, 2005
    Posts:
    5,292
    Meshes(!):
    - LOD (roam, whatever...)
    - Editable (Geometry,Color,...)
    - Fast Update

    Geometry(!):
    - Could we have skyspheres, as often skyboxes aren't enough.
    - Infinite plane.

    Bump-Maps:
    - will you support any other method like normal, parallax or relief mapping?

    Shadows:
    - How are shadows done? Also soft-shadow support? Self-shadowing?

    Streaming:
    - Possibility for streaming data (coordinates, textures,...)

    Antialiasing(!):
    - On/Off with choosing the quality.

    Licence(!):
    If you want to seperate the indie from the full version with publishing is only available on Mac.
    I'm no fan of such things at all as i prefer multi-support out of the box. But if you wanna stay with this wouldn't it make more sense if you alter this at least to publishing on one plattform and let the user decide which platform he wants?! This would be much better for people who mainly want to develop for pc but use a Mac as unity isn't available on pc at the moment.

    Audio:
    What do you use for the audio-engine (openAL, quicktime, homebrew,...)?
    Any chance to get fmod in the game?
    Are ogg-files supported?

    Freetype-Font-Support(!):
    - This has been already requested and i also find this important.

    One-File-Support(!):
    - Possibility to distribute executables in one file, beside of your own data if you want to keep it external. Right now there are so many files and folders...

    Online-manual:
    - It's incomplete and quite not finished (missing links, no scrollbar, head doesn't stay at the top,...
     
  2. Joachim_Ante

    Joachim_Ante

    Unity Technologies

    Joined:
    Mar 16, 2005
    Posts:
    5,203
    Hi Taumel,

    Sorry i accidentally edited your post, when i tried to fix a typo in mine.

    Lod will have to wait a bit.
    Editable geometry from scripting. Yes will be coming in 1.x.
    We have some basic deformers, eg. a lattice deform filter already in version 1.0.

    You can do it from scripting.

    Yes.

    We will start with hard shadows then see where to go from there.


    Possible in the future. I can't give you a version in which we will do this.
    Our serialization code is very fast, assets are automatically loaded on demand already.

    Don't know exactly when we will do this.

    Sorry. The windows player is taking a lot of resources from our side. If you need pc player deployment, buy the pro version.

    Ogg vorbis is supported. We use and extended OpenAL.
    If you want to use fmod, you can use the plugin system.

    Will solve the font problem in 2.0.

    On mac os x. an .app folder appears as one file.
    This is how distribution is done on mac os x. On windows we will obviously do it differently.

    Will be fixed. We are working on rewriting the scripting reference with all the input we got. This will be in version 1.1.
     
  3. taumel

    taumel

    Joined:
    Jun 9, 2005
    Posts:
    5,292
    Hi Joachim,

    thanks for your answers..

    >>>Lod will have to wait a bit.<<<

    I would love to see this as soon as you have time to!!!

    On all the other things...nice to hear! :O)


    Greetings,

    taumel