Search Unity

Just 2 fbx files, script or animation?

Discussion in 'Animation' started by San_Holo, Oct 7, 2015.

  1. San_Holo

    San_Holo

    Joined:
    Sep 26, 2014
    Posts:
    152
    Hi...

    I've got a two framed animated object I want to create, I am using 3D files, 2 x FBX, I thought I could script the mesh render to swap them out, it's a simple space-invader, 2 frames or should I animate them differently?

    http://docs.unity3d.com/Manual/Splittinganimations.html

    I've had a look at that documentation above but I just can't get anything to animate using name conventions or legacy animation, don't really know Blender too well I tried, would have to take another course on using it and Maya is 30 days free for me but surely I can do it, I'm thinking script to save time but I want to be as efficient as possible, please advise thanks
     
  2. San_Holo

    San_Holo

    Joined:
    Sep 26, 2014
    Posts:
    152
    You know, I'm gonna plum for sprites, simple easy... it's only a little space-invader thing, so cool
     
  3. San_Holo

    San_Holo

    Joined:
    Sep 26, 2014
    Posts:
    152
    got it
     
    Last edited: Oct 7, 2015
  4. theANMATOR2b

    theANMATOR2b

    Joined:
    Jul 12, 2014
    Posts:
    7,790
    Yeah sprites or the simple 3D ship can be animated in Unity pretty simply so you don't have to bother with those behemoth 3D packages.
    I'm a big proponent of using the software for what it is for, so normally I suggest complex animations to be done in 3D apps suited for that purpose, but the more simple animations I do for game development the more I like how Unity can handle these pretty easy. Especially in the example you gave.

    Update when you have it working.
     
  5. San_Holo

    San_Holo

    Joined:
    Sep 26, 2014
    Posts:
    152
    I just went with a simple sprite based animation as it was more efficient and I didn't have the right skills in a 3D program to make the animations retrospectively using my two fbx files, thanks for your insights