While working on the UFPS controller optimization tonight, i noticed i had stutter when going down slopes or looking down while walking/running. In case anyone else runs into this, it has nothing to do with rigidbody gravity mass, its caused by a low Slope Limit setting in your Character Controller. Its set in degrees (30, 45, 90, etc.). I needed to increase it to 180, as any slopes that are higher than your setting will cause stuttering. Example: If it is set to 45, and you try to go up or down a slope of say 90, it will stutter badly. Tonights Update: Slope stuttering is now gone and animation runs smooth (simple fix). Adjusted most of the controller audio surface volumes (grass sound needs to be increased). Added a dust effect on the feet when you walk/run. Wanted to pose a question for opinion: been working on the mini map for a few nights, got some decent results, but...do i really need to add a mini map? In real life if you were dropped on a island, you wouldnt have a mini map floating next to you, lol. I think not adding one will add to the realism and save on performance.