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Jumping to different positions (markers) in a Timeline

Discussion in 'Timeline' started by Bentoon, Jun 9, 2020.

  1. Bentoon

    Bentoon

    Joined:
    Apr 26, 2013
    Posts:
    98
    helloHello,
    I am using a main timeline to do simple things, playing audio clips while activating and animation objects. at the end of an audio clip I send a signal to pause the timeline. and then when the user chooses an object ( a, b. or c) I want to invoke the timeline.Play at a specific marker (a, b or c) in the main Timeline.

    I have been reading and searching but I can't find anything that addresses this idea... Thanks a bunch!
    ~be
     
  2. Bentoon

    Bentoon

    Joined:
    Apr 26, 2013
    Posts:
    98
    Hello
    Here is a useful resource I found:https:
    //blogs.unity3d.com/2018/04/05/creative-scripting-for-timeline/
     
    heatherahernandez likes this.