Sorry for my english. I need to my character with NavMeshAgent on it move towards the target, and when i press "Space" character will jump and continued to move towards the target. i tried to use this code but after i am press "Space" my characrer stops moving, and if i press space several times, character flies up and stops moving towards the target, and only when he falls down he continues to move towards the target. private NavMeshAgent agent; public LayerMask groundMask; private Rigidbody rb; public Transform target; public float jumpForce; public float groundRadius; public bool isGrounded; public Collider[] ground; void Start() { agent = GetComponent<NavMeshAgent>(); agent.autoBraking = false; agent.destination = target.position; rb = GetComponent<Rigidbody>(); } void Update() { ground = Physics.OverlapSphere(transform.position, groundRadius, groundMask); if (ground.Length == 0) { isGrounded = false; agent.enabled = false; } else{ isGrounded = true; agent.enabled = true; agent.destination = target.position; } if(Input.GetKeyDown(KeyCode.Space) && isGrounded) Jump(); } void Jump() { isGrounded = false; agent.enabled = false; rb.AddForce(transform.up * jumpForce, ForceMode.Impulse); agent.velocity = rb.velocity; }