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Jumping into a predeterminated state on the Animator

Discussion in 'Animation' started by hugettini, Oct 8, 2014.

  1. hugettini

    hugettini

    Joined:
    Apr 1, 2013
    Posts:
    19
    Hello every one, here's my problem.

    I've got a big Animator Tree and I want to jump from whatever the state I'm to a predetermination state.

    I've looked on the Animator component functions, but none is useful.

    Which way should I use to go to that particular node?

    PD: I know creating transition from every single state to that state would do the work, but this is not an option because as I said I've a big Animator Tree and that would dirt even more my already dirt Tree.

    Thank you!
     
    Last edited: Oct 8, 2014
  2. Mecanim-Dev

    Mecanim-Dev

    Unity Technologies

    Joined:
    Nov 26, 2012
    Posts:
    1,675
  3. hugettini

    hugettini

    Joined:
    Apr 1, 2013
    Posts:
    19
    Thank you!

    I've not seen it :p