Search Unity

Jump to first frame when Timeline finished

Discussion in 'Timeline' started by Charlesmxy, Aug 3, 2017.

  1. Charlesmxy

    Charlesmxy

    Joined:
    Jan 16, 2015
    Posts:
    2
    Hi there, I'm using Timeline to make an animation during playing,when the player is standing in front of a door and hit a button, the player should go through the door .I make a sequence of Animations and Sounds in Timeline,everything works well except when the timeline is finished,it jumped to the first frame,the player are in front of the door and the door is closed.
    I tried switch the WrapMode of PlayableDirector to Hold,then the character just hold with no animation running though Animator is looping with a clip.So is there a way to not let the Timeline go to first frame and I can control my character's animation?Thanks.