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Jump(AnimationStart - Character controller follow issue 1 small teleport)

Discussion in 'Animation' started by JustMeBrian, May 29, 2020.

  1. JustMeBrian

    JustMeBrian

    Joined:
    Jul 13, 2014
    Posts:
    16
    I've a jump - start,mid,end animation that are no root animations.
    I disable the apply rootmotion in de animator.
    My animations have XZ and Y baked and on original.
    I tried for 15hours every combination I can think of so i'm out of options that I know of.

    I use the fixed update to move my character controller with basic gravity/jump formula.

    Now at launch of my jump start animation there is some small teleport going on, i've the same issue in de middle of when the end animation is being played. All of the other parts and transitions between the animations seem fine.

    I think it's not in the transition of the animations because I disabled the other 2 parts and only tried start and I could see the stutter happening around the beginning somewhere.

    When I pres jump I see my character controller going up, my animation seems to not react directly and has a little jump before it realizes the character controller is moving I think.

    Does anyone know how to fix this? Does it have anything to do with OnAnimatorMove(), do I need to use it?