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Judder while viewing 3D objects/models on a Vive Focus

Discussion in 'AR/VR (XR) Discussion' started by jh2, Feb 8, 2019.

  1. jh2

    jh2

    Joined:
    Feb 21, 2018
    Posts:
    8
    There appears to be a significant judder when I pan my head from side to side if I try to attempt anything of significant complexity within my scene. The problem exists even if the only thing in the scene is one, single object. About the only thing that doesn't cause a judder is a simple, unanimated stock Unity model (sphere, cube, etc.). If I animate a model/object the problem becomes much worse. If I try to view a more complex model the problem becomes worse.

    Using the profiler I see nothing unusual and everything is well within the suggested limits outlined by the manufacturer.

    Does anyone have any ideas?

    Here are the specifications of the various software tools I'm using:

    Vive Focus Updated to 1.92.1400.2

    Wave SDK Version is 2.1.8

    Unity Version 2018.1.9f1 Personal

    Vive Input Utility v.1.10.2