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(JTS) Pagoda Architecture

Discussion in 'Assets and Asset Store' started by chingwa, Mar 13, 2018.

  1. chingwa

    chingwa

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    Pagoda Architecture (Japanese Tradition Series)
    This pack contains 10 highly detailed and unique historical Japanese pagoda tower models, Many based on actual extant buildings.

    Each building contains 4 Automatic LOD levels (high-poly, lo-poly), and a custom Unity PBR shader to maximize the material surface properties and rendering of each building. Materials are interchangeable and can be used on other models for maximum variability.

    Each pagoda is setup with simplified mesh colliders by default, for immediate use with Unity's physics system.

    Available Now on:
    Unity Asset Store ver 1.0

    TanukiDigital.com ver 1.0

















    -------------------------
    INCLUDED FEATURES:


    Included Models:

    Large 5-story tower (55m)
    Medium 5-story tower (46m)
    Small Heian-Era 5-story tower (38m)
    Small Edo-Era 5-story tower (36m)
    Large Ornate 3-story tower (31m)
    Medium 3-story tower (31m)
    Small Shingled 3-story tower (13m)
    Large Tahoto 2-story tower (20m)
    Tiled Tahoto 2-story tower (15m)
    Shingled Tahoto 2-story tower (14m)

    Triangle Count (varies):

    LOD0: approx. 300k - 85k triangles
    LOD1: approx. 98k - 36k triangles
    LOD2: approx. 40k - 15k triangles
    LOD3: approx. 5k - 4k triangles

    Texture Resolution

    2048px x 2048px
     
    Last edited: Mar 20, 2018
    Rob78, alexanderameye and Mauri like this.
  2. chingwa

    chingwa

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    The Pagoda Architecture pack has been submitted to the store, and I will update everyone when it has made it through review and been posted. In the meantime, those who are interested may purchase the pack on my website here:
    http://tanukidigital.com/jts_pagoda_architecture/
     
  3. jaelove

    jaelove

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    302
    please make it compatible with unity 5.3
     
  4. chingwa

    chingwa

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    @jaelove hmm, I figured most people would have moved further up the Unity version chain by now. The lowest I would be able to go is down to Unity 5.3.4 due to shader changes they had made in that version, but it will require retooling the prefabs and demo scene and materials. I will investigate how feasible this is!
     
  5. chingwa

    chingwa

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    Mauri likes this.
  6. hopeful

    hopeful

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    Fascinating level of detail! Makes me want to figure out how to use it and buy it. :)
     
    chingwa likes this.
  7. chingwa

    chingwa

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  8. NotoMuteki

    NotoMuteki

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    Feb 8, 2018
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    @chingwa

    Hi, thanks for great pagoda asset.
    I've imported this asset into HDRP project in Unity 2019.3.
    I knew all of those materials were not compatible with HDRP so I switched shaders of materials to HDRP/Lit,
    and attached all textures and colors manually.

    I wanted to bake the Lightmap so I toggled on "Static - Everything" of the prefab(including children) ,and hit "Generate Lighting".
    And I've got the result like this.
    2020-03-15 011721.png
    I thought these small growing parts are caused by overlapped Lightmap,
    so I changed some FBX settings to generate Lightmap UVs.
    2020-03-15 011933.png
    And hit Bake again.
    2020-03-15 011933_2.png
    Most of glitched Lightmaps look like to be fixed, but still remains some parts growing.
    Any idea what's needed for proper Lightmap baking for this model?
    Lightmap baking setting is like this:
    2020-03-15 014258.png
     
  9. chingwa

    chingwa

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    3,790
    @tex5564 Some of the lightmap errors make sense, for example on the metal posts that have the wrap-around texture decals, however others do not such as on the lower wooden posts. I can't think of any particular reason (according to the art/UVs) why those sections would get glitched. I admit I am not very experienced with baking lightmaps in Unity though. Perhaps it is a lightmap resolution issue?