Greetings, I'm currently doing what's not recommended: I'm making a JRPG style game with huge worldbuilding, quests and all the good stuff. My battle system is round based, and in it's core similar to the classic Final Fantasy games (1-10). In games like that, if somebody gets damaged, numbers pop up, usually white ones for damage, green ones for healing. My battles feature not one but 2 stats, that could be considered health. Characters are unable to continue fighting, if one of them decreases to 0. They're called Vitality, physical health, and Sanity, mental health. I'm searching for a visual language, that makes the following clear when a number pops up: - The number represents physical damage, i.e. Vitality decreases - The number represents physical healing, i.e. Vitality increases - The number represents mental damage, i.e. Sanity decreases - The number represents mental healing, i.e. Sanity increases Do you have any ideas or is the whole idea stupid, anyway?