So, I don't usually enjoy mobile games, but yesterday I had some repairs I had going on at home. So, I settled down and watched a speedrun of Dragon Quest 8 on Twitch. It was good. Took 14 hours. Along the way, in chat there were some game discussions, and one that came up was FF: Record Keeper. I downloaded it and gave it a play...and I was pleasantly surprised. It's not a complex game. Pretty much, the majority of the game is the ATB battle system that debuted in Final Fantasy IV, way back in 1991. In addition to that, you also have some character customization and gear enhancement, and play time is controlled by an energy system. All of that being said, while the game has nowhere near the amount of content that I found in JRPGs I enjoyed in my teen years, it has some really good ideas. First, a game that's just the menu-based combat works surprisingly well on mobile, since you're just touching commands. You can have good, fast-paced gameplay, but without bumping into the many limitations of the phone interface. I also like the pacing of the Energy system. It's possible to play this game for extended periods of time, because the Energy system is more lenient - by completing groups of fights, you can get 'Stamina Shards'; if you get 5, your Stamina capacity gets increased by 1 and fully filled. As the game goes on these get more scarce, and you'll start hitting the Stamina floor more often...but it's still possible to enjoy this game for longer periods of time than most mobile games let you. I'd still be happy if they ditched the energy system and just made the game available for outright purchase...but then, I'm not the average mobile gamer, either. Long story short: I didn't think a game that's just a fragment of a JRPG could be so fun, least of all on a platform so saturated with transparent money-grabs. I think if properly done, a "RPG Battler" game could be fun on other platforms. Thoughts?