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Joints vs Bones

Discussion in 'Physics' started by Flybye, Sep 16, 2015.

  1. Flybye

    Flybye

    Joined:
    Mar 25, 2015
    Posts:
    100
    Hi all,

    If I were to make a rope, which would be less taxing on the CPU? 50+ joints on copied textures or a rope made out of bones in your favorite 3d editor?

    I ask becaue my rope would have to spin around pretty fast, and we all know how crazy joints can get with high speeds.
     
    Last edited: Sep 18, 2015
  2. Flybye

    Flybye

    Joined:
    Mar 25, 2015
    Posts:
    100
    Bump. :)
     
  3. mubashar437

    mubashar437

    Joined:
    Sep 29, 2014
    Posts:
    28
    I cannt say much as you didnt told any specifics about rope. I would just point out to a third possibility of Rope with Cloth.
     
  4. Flybye

    Flybye

    Joined:
    Mar 25, 2015
    Posts:
    100
    No cloth. It would be something as simple as 2 characters with a rope between themselves almost using the rope for a jump rope.
     
  5. Wahooney

    Wahooney

    Joined:
    Mar 8, 2010
    Posts:
    281
  6. Flybye

    Flybye

    Joined:
    Mar 25, 2015
    Posts:
    100
    That is some heavy reading, but I will certainly look into it. TY!