Search Unity

Joints Not Staying In Place When Pushed

Discussion in 'VR' started by JohnDoeX, Apr 15, 2019.

  1. JohnDoeX

    JohnDoeX

    Joined:
    Apr 15, 2019
    Posts:
    1
    So i'm trying to make a "cabinet door" you can pull open.
    I have a plane caled "window" that has a rigidbody, box collider and configurable joint.
    My controllers also have a rigidbody and box collider (both have isTrigger=false).

    The joint is set up to only allow X rotation.
    This works fine when touching the door from the front/back, but once i try to "lift" it up the window comes of it's joint and eventually snaps back.

    GIF showing the problem


    Controller setup
    upload_2019-4-15_13-47-21.png

    I've been at this for 2 hours now and it's really frustrating, because it is supposed to be such a simple mechanic..

    I just want the door to stay in place whatever force hits is and only rotate on the X axis..