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jointed rigid body moved due to gravity

Discussion in 'Physics' started by neutrino353, Oct 7, 2015.

  1. neutrino353

    neutrino353

    Joined:
    Sep 10, 2015
    Posts:
    15
    I am experimenting the unity physics engine.
    When I have one rigid body jointed with another rigid body , using configurable joint
    with the x , y and z motion locked, and the base rigid body being constrained
    to a fixed position and rotation,
    the jointed rigid body dropped down by a fixed offset due to gravity. The offset is
    proportional to the ratio of the mass between the base and jointed object.
    It this normal and can it be avoided ?
    Attached is the testing project I've written for this scenario.
     

    Attached Files: