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Joint Scaling not working?

Discussion in 'Web' started by Steamc0re, Jun 11, 2019.

  1. Steamc0re

    Steamc0re

    Joined:
    Nov 24, 2014
    Posts:
    144
    I have a skinnedMeshRenderer in a simple scene and a slider that changes the scale of one of it's joints. It works perfectly in editor and in standalone builds. Does nothing in WebGL builds. Is there any known issue with scaling joints with skinnedMeshRenderer in WebGL?