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Joint oscillating endlessly, zero damper

Discussion in 'Physics' started by iike, Jan 13, 2020.

  1. iike

    iike

    Joined:
    Mar 19, 2019
    Posts:
    4
    Is that even possible to make a game object with a joint oscillate endlessly, only with its damping set to zero (and some non-zero stiffness or course), without the use of drive/forces?
    Whenever I do it, there seems to be a small damping nevertheless, and the game object comes to rest.
    I just want to simulate an undamped mass-spring system, but it does not work at all, unless I set forces etc.
    Sorry if it sounds like a dumb question, but I really got stuck in it. Just wanna make sure if the physics engine can perform that before moving on to another solution. Thanks a bunch.