Is it possible to join a lobby as a group of players? Imagine a P2P environment were 2 players, A and B, want to play together in a public lobby. If they were to search for a lobby independently, it's not guaranteed they'd end up in the same one. So far, the only solution we could come up with is to force the group host—say, player A—to create a public lobby and send its code to player B, but this could still create a situation where we have a number of almost-empty lobbies that don't have enough members to start a game. When creating a Matchmaking ticket, a list of players is passed so that the Server knows who is expected to connect. Is there nothing similar that can be done with lobbies? Alternatively, if we were to create a lobby just for these 2 players, would there be a way to "merge" it with other existing lobbies?