Over the last few years, Unity has introduced the Scriptable Render Pipeline (SRP) system, along with several render pipelines (LWRP/URP, HDRP). These new render pipelines have created significant issues for Unity users and publishers on the asset store. A few with examples are listed below: Shaders must be rewritten from the ground up for each pipeline. There is no upgrade path from Standard to an SRP, and shaders written for one SRP (URP) won't work for another(HDRP). No upgrade path for shaders between versions of the SRP. URP 7.1.8 shaders are not compatible with URP 7.2.1 shaders, yet are both for Unity 2019.3. Rendering code must be re-written for each pipeline. The CustomPass system for URP and HDRP are completely different, yet do the same thing. Code is often broken or different for no reason on different pipelines. Camera.backgroundColor is used in URP/Standard, but in HDRP it's stored in a different property on a custom component and aliased in the editor to look like the camera component is being used. No documentation for shaders. This means countless hours reverse engineering the shading system. And when things change, there is no documentation on what has changed. New versions not sync'd to Unity releases. URP 7.1.8 and URP 7.2.1 shaders are incompatible, and both for Unity 2019.3. Users are forced to upgrade depending on which patch version of Unity 2019.3 they are using, making it impossible to support. Assets written for multiple pipelines cannot "just work" when installed. If you have even the simplest material, users will need to manually upgrade your project to work in SRPs. Since SRPs were conceived, we have been asking Unity to address these types of issues, and this has fallen on deaf ears. Even after several years, we have no official response to any of these issues, or even confirmation that Unity see's them as actual issues worth solving. I have also personally received the feedback from several Unity employee's that "Only you care about this stuff", which I know is not the case. As such, we invite you to join us in changing your profile picture from to the following image to raise awareness of these issues, and show Unity that more than one person would like to see them addressed.