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Unity John Lemon’s Haunted Jaunt: 3d Beginner Official Thread

Discussion in 'Community Learning & Teaching' started by katwoolley, Apr 15, 2019.

  1. Fil04

    Fil04

    Joined:
    Aug 28, 2019
    Posts:
    1
    Hello,

    Im new to unity with a little bit of experience in C++ and python

    Im encountering an error where none of my endings are triggered, not the GameEnding gameObject or the gargoyles are recognising that I've been in there capsule collider. I haven't got to the ghosts yet but I got feeling that they wont work either, my code is a carbon copy of the tutorial so it is probably something in the inspector but I have no clue..

    I'm using Unity 2019.1.14f1 Personal if you need that and I've just finished Enemies, Part 1: Static Observers

    Thank you for any help...
     
    Last edited: Aug 28, 2019
    DRY1994 likes this.
  2. Burrito-Bob

    Burrito-Bob

    Joined:
    Aug 30, 2019
    Posts:
    1
    Thanks for this very nice tutorial.

    I am stuck at Enemies, Part 1, at the last step. Unity keeps saying:

    "Assets\Scripts\Observer.cs(33,13): error CS0246: The type or namespace name 'Raycasthit' could not be found (are you missing a using directive or an assembly reference?)"

    I doublechecked the scripts for typos, but found None so far.

    Can anybody help please?

    Thanks.

    Found the typo: 'RaycastHit', not 'Raycasthit'
     
    Last edited: Aug 30, 2019
  3. studio-3D

    studio-3D

    Joined:
    Sep 6, 2019
    Posts:
    1
    I've gotten up to Enemies Part 2, but I'm now getting an error ALL COMPILER ERRORS MUST BE FIXED BEFORE ENTERING PLAYMODE. Of course, I have no idea where to find the error. The last script said no errors, but there was no FINAL one to use/check. Any idea what I might do now (download completed?) thanks
     
  4. victorluccas

    victorluccas

    Joined:
    Sep 11, 2019
    Posts:
    1
    I feel like the second problem can't be fixed for some reason, but i would really like to understand why this is happening. Maybe weird interaction with physics?
     
  5. Ethanbuxton

    Ethanbuxton

    Joined:
    Saturday
    Posts:
    2
    Did you find out how to solve??
     
  6. Harbinger-Czar

    Harbinger-Czar

    Joined:
    Jun 25, 2018
    Posts:
    7
    I'm having an issue where my PointOfView objects aren't moving with the ghost objects. How do I fix this?
     
  7. Valjuin

    Valjuin

    Joined:
    May 22, 2019
    Posts:
    116
    Did you drag the PointOfView Prefab onto the Ghost GameObject?
    upload_2019-9-16_18-9-57.png