This tutorial series is great. There are a couple of small things I've noticed so far though. I did the tutorial out of order and did the camera stuff prior to environment, and I think that created a great experience since I was able to check out my progress step by step (when improving the environment) from game mode. The other is that code stuff seems a bit demographic confused. You're not going to teach somebody any meaningful amount about coding in a few paragraphs so I think it'd probably make more sense to just set knowledge of coding as a prerequisite. There are countless great sources to learn C#. The reason I mention this is that it there's a lot of stuff that a reader should not be expected to know about Unity/etc tucked in between things like the tutorial trying to explain dynamic vs static methods in a few paragraphs. You end up not really informing your readers who don't know how to code and putting in lots of not so useful information for your readers who do know. Just little nit picks, because this has overall been fantastic. Great pacing, great writing, and highly informative.