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JobDebugger dependency chain exceeds 5000 and is too expensive to validate.

Discussion in 'Editor & General Support' started by Shadowing, Dec 1, 2018.

  1. Shadowing

    Shadowing

    Joined:
    Jan 29, 2015
    Posts:
    1,627
    JobDebugger dependency chain exceeds 5000 and is too expensive to validate.
    Use JobHandle.Complete() to break up deep dependency chains or disable the C# Job Debugger.

    How can I prevent this from spamming my console? Not sure how to disable it.
    is Job Debugger the same thing as Debug.Log()?

    Code (csharp):
    1.  
    2. JobDebugger dependency chain exceeds 5000 and is too expensive to validate.
    3. Use JobHandle.Complete() to break up deep dependency chains or disable the C# Job Debugger.
    4. Unity.Jobs.LowLevel.Unsafe.JobsUtility:Schedule_Injected()
    5. Unity.Jobs.LowLevel.Unsafe.JobsUtility:Schedule(JobScheduleParameters&)
    6. Unity.Jobs.IJobExtensions:Schedule(MergeCellInstancesJob, JobHandle) (at C:/buildslave/unity/build/Runtime/Jobs/Managed/IJob.cs:37)
    7. AwesomeTechnologies.VegetationSystem.VegetationSystemPro:Update() (at Assets/AwesomeTechnologies/VegetationStudioPro/Runtime/VegetationSystemPro/VegetationSystemPro.cs:600)
    8.  
     
  2. limpin_jezus

    limpin_jezus

    Joined:
    Nov 20, 2015
    Posts:
    18
    Uncheck Jobs->JobsDebugger
     
    Hawk0077 likes this.
  3. Shadowing

    Shadowing

    Joined:
    Jan 29, 2015
    Posts:
    1,627
    lol thanks limpin i finally realized the jobs menu at the top.
    My issue now though is when I uncheck it in the jobs menu it doesn't remember its not checked when I load the scene again.
     
  4. Hawk0077

    Hawk0077

    Joined:
    Nov 6, 2017
    Posts:
    788
    In 2019.2.11f1 it keeps re-enabling itself
     
    solkyoshiro likes this.
  5. solkyoshiro

    solkyoshiro

    Joined:
    Aug 25, 2021
    Posts:
    27
    It's 2022 and for some reason JobsDebugger keeps re-enabling itself...