What's the current status of the Job System in WebGL builds (asm.js or WebAssembly)? What I've observed, in 2018.1b11: * IJobParallelFor works as expected in standalone builds and the editor, as long as I call job.Schedule(). * Switch build type to WebGL, and jobs don't execute. They seem to silently fail -- even though I call jobHandle.Complete() in LateUpdate, the contents of the NativeArray the job modifies remain unmodified. * Add an explicit JobHandle.ScheduleBatchedJobs() and everything works, but it seems to run computation on the main JS thread. Is this intended? I don't mind wrapping a JobHandle.ScheduleBatchedJobs in a conditional for WebGL, but hopefully sooner or later the jobs can be offloaded to WebWorkers..