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Jitter due to intersections

Discussion in 'Physics' started by Demhaa, Sep 12, 2019.

  1. Demhaa

    Demhaa

    Joined:
    Jun 23, 2018
    Posts:
    33
    So I noticed that even if my "player" collider (ball) is far away from the intersection of 2 other colliders, it'll jitter during the intersection. Here's a video to show what I mean: https://imgur.com/yBrOQMj

    As you can see, it even affects the physics randomly
    I'm going to need similar intersections for these for slopes and other obstacles. Is there a way so these intersections don't affect other object physics?
     
  2. Neriad

    Neriad

    Joined:
    Feb 12, 2016
    Posts:
    120
    I had a similar problem and changing Rigidbody.Interpolate to interpolate instead of none fixed the issue.
     
  3. Demhaa

    Demhaa

    Joined:
    Jun 23, 2018
    Posts:
    33
    Hmm, still doesn't work
     
  4. Demhaa

    Demhaa

    Joined:
    Jun 23, 2018
    Posts:
    33
    Nevermind, just realized I can put the intersecting objects to another layer, then disable contacts with Default layer
     
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