[ jInput Mapping ] jInput easily add input setting system(It is also called Input Mapping, Key Config, Key Assign) in your Game. It is possible to assign any input device for any operation freely. You do not have to worry to difference of behavior Axis/Key/Button. — jInput will remove obstacles between your Game and player input device! Features: You can use immediately just place one object in accordance with ReadMe GamePad, JoyStick, KeyBoard, and Mouse can use same time Freely assign, can get anomaly setting, e.g. JoyStick Axis to GetKeyUp Script you write is in accordance with the Unity standard Input, so your learn so far can be used almost as it is Configurable 1-4Players connect to the one game machine Two versions of UI, made of UnityGUI and 3D Object Written in C# and comes as full source code for you Design makes easily, pour the font and texture and change the color Save mapping data Not use PlayerPrefs in standalone, so Not use the Registry Reference example of design First of all, try the demo would work with the environment you like. And you can also try the feeling of use on Unity with Trial version UnityPackage that limited functions. Demo and Trial Page >> If you have questions or want to say an opinion, you can reply to this thread!* Of course you may ask a question and assess before you buy! If you like jInput, can buy from the Asset Store page >> For more information after got, please visit the explanation page. ご購入後の日本語での詳しい解説ページはこちら * 書き込みは日本語で書いてくださっても大丈夫です。 And then after got, please review in Asset Store page. Your praise or point out will be a source of my motivation!